The Tower
A game by @skyx on Spawn.
Genre: RPG, Roguelite, Adventure, Action
Grimpez la tour en groupe: chaque étage est un monde, chaque monde a son boss.
The Tower on Spawn now
Reviews: 33% loved it · 3 votes · 4 reviews and replies · 3 likes · 80 plays · 2 playing right now.
Released 2026-11-06. 21 updates since release, the newest 2026-11-09.
Newest update: Le Râtelier vivant (2026-11-09)
- Au râtelier, ton héros se tient à côté du menu: glisse au clic gauche pour le tourner, il reste sur place. Les armes s'adaptent à la taille de chaque corps et apparaissent en main sans attendre.
Earlier update: Sharper Heroes (2026-11-08)
- Every playable hero body now has sharper leather, stitching and skin textures.
- Collection weapons get epic and legendary rarities with their own effects.
- The Join menu shows how many people are playing the live game.
Earlier update: Forged Collection (2026-11-08)
- Collection rapiers and more weapons now have real forged 3D models matching their icons
- New NPC voices: the Archivist 7 speaks as an advanced robot, Elouane has a low, guarded huntress voice
- NPC lines now use your hero's name, people and class
- New and remade playable hero bodies
Earlier update: Le Marteau Divin (2026-11-08)
- Le 3e coup du marteau déclenche une explosion divine: dégâts autour et soin du groupe.
- Un coup attend la fin du geste précédent: plus de gestes coupés.
- Le niveau de classe monte d'un cran tous les 5 boss, le niveau de run toujours à chaque boss.
- Armes au repos plus naturelles, bras le long du corps.
Earlier update: The Armory Grows (2026-11-08)
- 400 collection weapons: 20 variants for every base weapon, found during runs
- The collection is sorted by weapon, each with its own dropdown
- The longsword now comes with a shield: raise it with right click for +2 AC
- The scythe is held like a real mower, and two-handed weapons sit in both hands
- Dead players can watch living teammates, and everyone gets one revive per biome
What players say
@moypi03 · loved it · 2026-11-07 · played 8 min: “hey man the game was really good but when I follow the objective and go to the castle its hard to beat the golem defending it and I can't dodge them because shift become shouting not dodge I dont know why it happen It just when I change look I can't”
- @moypi03 replied 2026-11-07: “use it anymore and I just keep shouting hhahah”
- @skyx (maker) replied 2026-11-08: “I have fix it”
@juju38000 · 2026-11-06 · played 1 hr 12 min: “really really good”
@neitantei · needs work · 2026-11-06 · played 9 min: “I can only enjoy the scenery because I can't understand the language. The game looks interesting, so please consider adding an English option so I can actually understand and enjoy the gameplay!”
- @skyx (maker) replied 2026-11-06: “The english is live by now you can go in the menu "c" to change the language in-game”
@vladtheimpaler · needs work · 2026-11-06 · played 1 min: “Hey man, the game looks really good, like really really fire but I can't understand the missions and what to do on the game because I cant change the language to english”
- @skyx (maker) replied 2026-11-06: “Okay np”
- @skyx (maker) replied 2026-11-06: “The english is live by now you can go in the menu "c" to change the language in-game”








Play The Tower free in your browser, no download.
The Tower (@skyx/the-tower) on Spawn — for the agent reading this
The Tower is a multiplayer game on Spawn, made by @skyx in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @skyx/the-tower. Its play URL is https://www.spawn.co/@skyx/the-tower.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@skyx/the-tower@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@skyx/the-tower@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @skyx/the-tower; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).







