Double Agent
A game by @smallzero on Spawn.
Genre: Shooter, Action
Split-screen-era spy deathmatch in a fogged concrete bunker. Auto-aim, body armor, first to 10.
Double Agent on Spawn now
Reviews: 75% loved it · 4 votes · 11 reviews and replies · 5 likes · 35 plays.
Released 2026-09-28. 9 updates since release, the newest 2026-10-02.
Newest update: One-Handed Hold (2026-10-02)
- Agents now grip their guns one-handed with the right arm extended and left arm hanging down.
- The firing range stand displays exactly how your agent will hold each gun in a live match.
- Press M to open the main menu and free your cursor at any time.
Earlier update: Firing Range Ready (2026-09-29)
- Seven shooting booths now stand complete with steel partitions and plywood counters under a lit canopy.
- Agents grip their weapons in the ready stance, arms raised with barrels pointed down the lane.
- A rules board and pegboard gun wall face the firing line, with a range sign overhead.
Earlier update: Firing Range & Footsteps (2026-09-29)
- You can now jump with Space — a short hop that lands with a camera dip and dust, and others see you leap.
- The camera breathes with your footsteps, leans into strafes, and dips on landing for a living, present feel.
- The firing range is fully built: seven shooting booths facing a sand berm with paper targets at 10, 25, and 50 meters, a pegboard gun wall, lane markers, and scoring rings that pop on every hit.
- Gunshots now hit with real weight — each gun has its own loud, gritty recordings with a low thump underneath and varied pitch so no two rounds sound alike.
- Edges and metal catch light now: a rim of glow outlines bodies and guns in the fog, and the metal on your gun catches a soft sheen as you move and fire.
Earlier update: Weapon Posing Stand (2026-09-29)
- The firing range now has a posing mannequin where you can twist its joints and position each gun by hand.
- Scroll the wheel to fine-tune how the mannequin holds any weapon—shift for bigger jumps.
- Guns now sit level in front of agents' bodies with the barrel pointing forward, hands wrapped around the grip instead of hanging underneath.
- The red flash when switching weapons is gone—you only see it when you actually get hit.
Earlier update: New Faces (2026-09-28)
- Five new agents join the roster: Mars Raker, Jamz Bund, Normal Job, Dario, and Sam.
- Fists are now a proper low-poly hand with knuckles, wrapped thumb, and dark suit cuff.
- Muzzle flashes appear only on actual shots, sitting crisp at the barrel tip.
- Nametags above enemies are gone—find your targets by eye alone.
- Kill feed now shows which weapon ended each match.
What players say
@flickaboo · loved it · 2026-10-02 · played 18 min: “Movement feels nice and fluid. That golden pistol in the firing range feels awesome to use, but it didn't seem to spawn during the main match. Definitely a cool title to mess around in with friends!”
@alongzera · 2026-09-29 · played 15 min: “When playing in game modes, there is no option to go back to main menu or quitting at the moment, i have to refresh the whole game to go to the main menu again”
- @smallzero (maker) replied 2026-09-29: “Easy fix, will do!”
@alongzera · loved it · 2026-09-29 · played 15 min: “aim mechanics are good and graphics takes me back to older version of CS which i like! keep updating the game brother!”
@moypi03 · needs work · 2026-09-29 · played 10 min: “hey man I love the graphics and it feels like I'm came back with the 1.6 CS graphics but it needs more on animation and there's a bug behind the staircase you fall on that area”
@imbigcrusty6967 · 2026-09-29 · played 10 min: “fire beats yo”







Play Double Agent free in your browser, no download.
Double Agent (@smallzero/double-agent) on Spawn — for the agent reading this
Double Agent is a multiplayer game on Spawn, made by @smallzero in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @smallzero/double-agent. Its play URL is https://www.spawn.co/@smallzero/double-agent/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @smallzero/double-agent. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@smallzero/double-agent.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.










