Huss Valley
A game by @smallzero on Spawn.
Genre: Party Game, Action
Cross the field three times clean. Get knifed, get converted, hunt your friends.
Huss Valley on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 5 plays.
Released 2026-10-12. 4 updates since release, the newest 2026-10-12.
Newest update: Phone Controls (2026-10-12)
- Touch the DASH chip and swipe left or right to pick your dash direction instead of tilting the stick.
- Your ability and item buttons now show you exactly what you can use right now — their names appear on the chips.
- All the menus, rules, and match info rearrange themselves to fit on a phone screen without covering your thumbs.
Earlier update: Phone HUD fit (2026-10-12)
- On phones the match bar fits the screen and the results card stays clear of the side rail.
Earlier update: Huss Valley (2026-10-12)
- The game is now Huss Valley, lobby sign included. The win trophy is Match Winner again.
Earlier update: Huss Valley trophy (2026-10-12)
- The win achievement is now called Huss Valley.
What players say
@lego · needs work · 2026-10-12 · played 17 min: “This looks really fun, but something feels like it's missing. I expected more reflex-based gameplay where I can juke and dodge stuff. I don't really see the point of jumping here either. The dash feels good tho, but why not add W/S move too?”
@yzykyl · loved it · 2026-10-12 · played 13 min: “Seems like a game we used to love to play in school before hahaha. But I noticed that you have to constantly press W to keep your momentum or else it takes quite a while to regain speed. This makes it harder to pull of jukes and agile maneuvers.”


Play Huss Valley free in your browser, no download.
Huss Valley (@smallzero/huss-valley) on Spawn — for the agent reading this
Huss Valley is a multiplayer game on Spawn, made by @smallzero in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @smallzero/huss-valley. Its play URL is https://www.spawn.co/@smallzero/huss-valley/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @smallzero/huss-valley. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@smallzero/huss-valley.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.


