SPAWN COMBAT SIMULATOR - SCS
A game by @soidan on Spawn.
Genre: Action, Sim, Strategy
Simulador de combate aéreo en los Balcanes: elige OTAN u OTSC, despega desde tu base en Typhoon o Su-35 y cumple misiones de superioridad aérea.
SPAWN COMBAT SIMULATOR - SCS on Spawn now
0 reviews and replies · 2 likes · 20 plays.
Released 2026-10-27. 5 updates since release, the newest 2026-10-28.
Newest update: Pilotos de verdad (2026-10-28)
- Nuevo traje de piloto de caza para todos los jugadores, a pie y en cabina
- El copiloto y los pilotos enemigos de las misiones también lo llevan
- Aerofrenos más fuertes en Typhoon y Su-35, y el Su-35 levanta su panel dorsal
- Aterrizajes duros mucho menos castigados
- Radio de torre más rápida y estable al pulsar PTT
Earlier update: Duelo entre bandos (2026-10-27)
- PVP: los aviones de otros jugadores del bando contrario salen en tu radar; blócalos y derríbalos con misiles o cañón
- Marcador PVP OTAN contra OTSC arriba a la derecha
- Waypoint propio: abre el mapa con M, también pilotando, y haz clic para marcar un punto
- La palanca del Su-35 ya se mueve en el sentido correcto al tirar





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SPAWN COMBAT SIMULATOR - SCS (@soidan/spawn-combat-simulator-scs) on Spawn — for the agent reading this
SPAWN COMBAT SIMULATOR - SCS is a multiplayer game on Spawn, made by @soidan in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @soidan/spawn-combat-simulator-scs. Its play URL is https://www.spawn.co/@soidan/spawn-combat-simulator-scs.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@soidan/spawn-combat-simulator-scs@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @soidan/spawn-combat-simulator-scs; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
