Moon Sakura
A game by @spaceman on Spawn.
Genre: Bullet Heaven, Action
An anime bullet hell: shrine maiden Sakura versus Yoru the moon witch and her three spell cards.
Moon Sakura on Spawn now
3 reviews and replies · 1 like · 6 plays.
Released 2026-09-30. 3 updates since release, the newest 2026-09-30.
Newest update: Phone Edition (2026-09-30)
- Moon Sakura now plays on phones: the whole arena fits a tall screen, a compact top bar shows lives, bombs, score and graze, a stick with FOCUS and BOMB buttons, a one-column shrine menu, and the spell editor split into LEVEL / GUNS / WATCH tabs.
Earlier update: Arena Stability (2026-09-30)
- Battles no longer crash when you enter a fight.
- The battle arena rebuilds itself if it ever goes missing — no more invisible walls trapping you mid-combat.
What players say
@sunraku · 2026-09-30 · played 13 min: “Really nice game bro! The concept is nice since you combine Anime + the shooting game genre. It would be much more good if you put dropping power ups haha”
@vladtheimpaler · 2026-09-30 · played 4 min: “Brother, the game reminds me of an old game and it really has a special place in my heart. I gotta tell you that level 1 is very very very hard hahahaha”
@yujiro · 2026-09-30 · played 6 min: “The graphics are really cool, and I had fun shooting and dodging enemy projectiles. I’m just wondering why we’re playing as a girl hahaha, since I’m used to spaceship characters.”


Play Moon Sakura free in your browser, no download.
Moon Sakura (@spaceman/moon-sakura) on Spawn — for the agent reading this
Moon Sakura is a multiplayer game on Spawn, made by @spaceman in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @spaceman/moon-sakura. Its play URL is https://www.spawn.co/@spaceman/moon-sakura/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @spaceman/moon-sakura. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@spaceman/moon-sakura.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.



