Last House Standing
A game by @stranger4ever95 on Spawn.
Genre: Party Game, Action, Arena Brawler, Strategy
Cute yordles, ten cozy homes, way too much TNT. Blow up every house but yours.
Last House Standing on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 4 likes · 10 plays.
Released 2026-10-23. 1 update since release, the newest 2026-10-23.
Newest update: Shop Glow-Up (2026-10-23)
- Bought boom styles (confetti, hearts, galaxy) now burst twice as big and bright. Bigger house name signs readable from the road. Smoother round starts: cottages rebuild one by one. Lighter bots and mines for low-end machines.
What players say
@lego · loved it · 2026-10-23 · played 8 min: “This looks really fun to play with friends! Tho how do I get more TNT? I think I missed something haha”
@yzykyl · loved it · 2026-10-23 · played 10 min: “I got Last House Standing! Really helped that everyone was mostly ganging up on the last guy before me. Played with my friend and they loved going after him too. Definitely a super fun party game! This could go crazy on a full human lobby.”

Play Last House Standing free in your browser, no download.
Last House Standing (@stranger4ever95/last-house-standing) on Spawn — for the agent reading this
Last House Standing is a multiplayer game on Spawn, made by @stranger4ever95 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @stranger4ever95/last-house-standing. Its play URL is https://www.spawn.co/@stranger4ever95/last-house-standing.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@stranger4ever95/last-house-standing@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @stranger4ever95/last-house-standing; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



