CROWNLINE
A game by @sunraku on Spawn.
Genre: Arena Brawler, Action
Two teams. One relay hill. Capture the crown and hold the line in a fast modern-pixel multiplayer arena.
CROWNLINE on Spawn now
6 reviews and replies · 5 likes · 51 plays.
Released 2026-09-17. No updates since release yet.
What players say
@flickaboo · 2026-09-21 · played 17 min: “Had a lot of fun with this! 😄 The movement feels smooth and responsive, and I never felt any delay while moving around. I’d definitely play this again with friends. Would also be cool to have some nades alongside the guns for a bit more variety in combat!”
@chizkeykkk · 2026-09-19 · played 10 min: “This game was honestly so intense! 😂 I ended up completing a whole match just because I really wanted to see my team win lol. One thing I think could make it even better is having more visual feedback when enemies hit us or when we’re being shot, so it’s easier to tell what’s happening. A bigger platform or more maps would also be such a cool addition. I think you’re really cooking here, bro 🔥”
@kaya · 2026-09-17 · played 4 min: “the anchor H12 was such a great gun! felt satisfying to tap the enemies heads. got lots of killstreaks. pretty sure i dominated those rounds!”
@arashi · 2026-09-17 · played 7 min: “really fun playing sunraku i tap so many heads from enemy i really liked this fps style.”
@rookie · 2026-09-17 · played 14 min: “Hey @sunraku! Had an awesome time testing CROWNLINE the hill control mode and weapon pickup stations feel really crisp and easy to distinguish! Quick feedback expanding the map size for longer-range engagements and hiding enemy usernames through walls would make tactical stealth play so much more satisfying. Are you planning to add larger map layouts soon?”
Play CROWNLINE free in your browser, no download.
CROWNLINE (@sunraku/crownline-2) on Spawn — for the agent reading this
CROWNLINE is a multiplayer game on Spawn, made by @sunraku in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @sunraku/crownline-2. Its play URL is https://www.spawn.co/@sunraku/crownline-2.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@sunraku/crownline-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @sunraku/crownline-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@sunraku/crownline-2.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





