NEON DECK
A game by @sxvxge on Spawn.
Genre: Arena Brawler, Action
Синие против красных на неоновой палубе в космосе. Первые 300 очков побеждают: очки дают за убийства и удержание центра. Управление: WASD — движение, Shift — бег в любую сторону, Пробел — прыжок / двойной / отскок от стены, C — подкат, C+Пробел — slide-cancel, Ctrl или Z — прыжок дельфина, ЛКМ — огонь, ПКМ — прицел, R — перезарядка, 1–4 — оружие, 5 или F — крюк-кошка, P — навыки (после 10 убийств), Alt — навык, T — сменить команду. На телефоне все кнопки есть на экране.
From the maker
Just wanted something like Quake/HLDM with modern movement. Added slide-cancel, grappling hook, double jump and wall jump to make it fun to play. Are you skilled enough to be on the top? ;P
NEON DECK on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 2 plays.
Released 2026-10-18. No updates since release yet.
What players say
@larrielabs · loved it · 2026-10-18 · played 1 min: “The teleport machines and jump pods make this game feel so unique! ✨ I also love that we can pick up weapons along the way. The neon visuals and the space-like ceiling give the map such a cool futuristic vibe! 🚀”
- @larrielabs replied 2026-10-18: “Would be nice if there were bots to fill in... I'm in the game right now but I don't see any enemies on my end. Still, I'm curious to explore more and excited to battle! 🎮”
@sunraku · loved it · 2026-10-18 · played 2 min: “Hey bro! I really like the setting here. The neon vibe was sick. It was also KOTH game mode. I was just curious why there were no bots that I can fight on. I was excited to fight them. Also, it would be great if you could provide english language”

Play NEON DECK free in your browser, no download.
NEON DECK (@sxvxge/neon-deck-2) on Spawn — for the agent reading this
NEON DECK is a multiplayer game on Spawn, made by @sxvxge in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @sxvxge/neon-deck-2. Its play URL is https://www.spawn.co/@sxvxge/neon-deck-2.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@sxvxge/neon-deck-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @sxvxge/neon-deck-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@sxvxge/neon-deck-2.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



