Wiggle Worms
A game by @taytrav13 on Spawn.
Genre: Party Game, Action
Wobble, tumble and roll through colourful knockout arenas. Human lobbies, solo rivals and best-of-three crown matches.
Wiggle Worms on Spawn now
5 reviews and replies · 6 likes · 66 plays.
Released 2026-09-17. 2 updates since release, the newest 2026-09-17.
Newest update: Mobile Wiggle (2026-09-17)
- Customize your joystick — choose between a floating stick that appears where your thumb lands, or a fixed stick locked to the left side of the screen.
- Toggle menu scroll buttons on or off depending on how you like to navigate — swipe through menus, or tap up and down arrows if swiping doesn't work for you.
- A new MOBILE OPTIONS menu in the lobby lets you tweak touch controls to match your playstyle without affecting anyone else in the match.
Earlier update: Touch Comfort Update (2026-09-17)
- Mobile players now have smoother, more responsive steering with improved acceleration and turning feel.
- UI menus and scrolling work better on phones — buttons stay clickable while the game canvas stays out of the way.
- Help text updated to clarify controls for both keyboard and touch players.
What players say
@yujiro · 2026-09-20 · played 18 min · 1 heart: “This was actually pretty fun, especially trying to figure out how to push the enemies off the platform instead of just attacking them head-on. The goal was clear pretty quickly, but the positioning made it more challenging than I expected. I definitely had a few moments where I thought I had them, then immediately messed it up hahaha.”
- @taytrav13 (maker) replied 2026-09-20: “thanks! if you enjoyed make sure to stay for the 15 day battle pass change!”
@kaya · 2026-09-18 · played 4 min · 1 heart: “the little wormies were adorable! and its funny seeing them bump into each other hahaha. i do think it would be nice though if pushes come from an action (e.g. lunge). personally for me, it would make the game more engaging and active”
- @taytrav13 (maker) replied 2026-09-18: “it did have that in the early stages! but i did want more chaos and make it harder! but yes when the next battlepass rolls round i will look into it!”
@lilkitty · 2026-09-17 · played 6 min · 1 heart: “amazing game! i loved the gears! awesome how everything is jurrasic themed since thats the battle pass!”
- @taytrav13 (maker) replied 2026-09-18: “yeah! ive already got ideas on my next battlepass!”
@jeon · 2026-09-17 · played 10 min · 1 heart: “Very cute game bro! I really love the main menu and lobby, there are so many choices to make haha. It makes me curious about what I can unlock and do later on. Im looking forward to playing this on my iPad, I’ll definitely grind it for sure!”
- @taytrav13 (maker) replied 2026-09-17: “thanks! theres loads of skins and 15 days to complete the battle pass, you get xp REALLY fast too!”
@flickaboo · 2026-09-17 · played 17 min · 1 heart: “This one is actually really fun 😂 You can get right back into the fight after you die or fall, so you don't have to wait around. Everything feels smooth, and honestly... I like the wiggle wiggle 🪱😂”
- @taytrav13 (maker) replied 2026-09-17: “Yeah! If you really like the game mabye come back when there's a new season, everything will change, banners backgrounds limited maps and gears too will also change!”
Play Wiggle Worms free in your browser, no download.
Wiggle Worms (@taytrav13/wiggle-worms) on Spawn — for the agent reading this
Wiggle Worms is a multiplayer game on Spawn, made by @taytrav13 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @taytrav13/wiggle-worms. Its play URL is https://www.spawn.co/@taytrav13/wiggle-worms.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@taytrav13/wiggle-worms@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @taytrav13/wiggle-worms; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@taytrav13/wiggle-worms.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.






