Wastecab
A game by @tbertk on Spawn.
Genre: Driving, Action, Survivors
Powerslide a minigun taxi through exploding mutant hordes. Your fare is still in the back.
From the maker
COMING SOON: Working on economy, vehicle upgrades, additional vehicle types, additional enemy types, and tweaks to gameplay loop.
Wastecab on Spawn now
Reviews: 87% loved it · 8 votes · 8 reviews and replies · 6 likes · 23 plays.
Released 2026-10-10. 11 updates since release, the newest 2026-10-26.
Newest update: Riders Ride Shotgun (2026-10-26)
- Fares now ride in your windows with real guns: shotguns, ARs, AKs, grenade and rocket launchers
- Every rider has a face, a name and a catchphrase they say once when they climb in
- Green wrenches fix your hull, blue wrenches refill armor, and they fly to you
- Six drone types to buy and stack in the Garage DRONES tab
- New round stats for gunner, drone and wrench work
Earlier update: Teeth at the Paint (2026-10-26)
- Horde creatures now ring your cab and bite at the paint instead of piling under it.
- Damage from a crowd is capped so a parked cab stays survivable.
- The camera faces south-up again, matching the minimap.
- Fixed the screen flicker while sitting still in a fight.
- Cut a stutter that hit every couple of seconds in big hordes.
Earlier update: New Broadcast (2026-10-11)
- A new video now plays on the screens around the wasteland.
Earlier update: New Footage (2026-10-11)
- Two new video sequences have been added to the world.
- A new visual asset has been integrated into the game.
Earlier update: Updated Economy, Enemies, Game Loop, Bot Drivers, Power Ups, and more... (2026-10-10)
- Three new creatures stalk the Pit—armoured radscorpions, hulking brutes, and radioactive floaters—each with their own tactics and weak spots.
- Town boards now broadcast today's top drivers and all-time legends, painted live at every settlement.
- Bot cabs fill empty seats and drive the routes you skip, but real drivers hit back—send a friend the link.
- The live tally stretches wide beside the minimap so you see every kill, drift, and milestone as it lands.
- New garage behind every pad: buy engine, gun, and armour upgrades to climb the scrap economy.
What players say
@yzykyl · loved it · 2026-10-26 · played 14 min: “This felt pretty badass lol. Triple top speed is definitely my favorite powerup 😂Is this just purely endless and runs all the time? I feel like I joined and it was already around round 60. Excited to see more chaos as I upgrade my ride! 😃”
@jeon · loved it · 2026-10-26 · played 4 min: “Damn, drifting in circles feels so satisfying, like Tokyo Drift haha 😂 The enemy swarms get overwhelming though, especially with my car's low firepower. Weapon upgrades or health drops would make surviving those fights more fun!”
@lego · loved it · 2026-10-20 · played 6 min: “Smashing creatures with your vehicle while drifting is so satisfying! I got so distracted by that, I almost forgot there was an actual objective lol”
@neitantei · loved it · 2026-10-11 · played 8 min: “I got so carried away killing the horde that I completely forgot about my delivery lmao 😂 I love how the game makes every achievement feel rewarding, and there's always something fun to do even when you get distracted from your main objective!”
@flickaboo · loved it · 2026-10-11 · played 12 min: “The wasteland driving and combat have a lot going on! I cleared a huge wave of mole rats and deliver my passenger to Gutterhill while collecting scrap. The action gets pretty chaotic when the enemy swarms rush in. Nice work!”







Play Wastecab free in your browser, no download.
Wastecab (@tbertk/wastecab) on Spawn — for the agent reading this
Wastecab is a multiplayer game on Spawn, made by @tbertk in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tbertk/wastecab. Its play URL is https://www.spawn.co/@tbertk/wastecab.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@tbertk/wastecab@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tbertk/wastecab; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@tbertk/wastecab.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.













