Bug Defense 101
A game by @tezzzeret on Spawn.
Genre: Shooter, Action
Hold the outpost. Gear up, man the walls, and gun down the swarm before it eats the reactor.
Bug Defense 101 on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 4 plays.
Released 2026-10-28. No updates since release yet.
What players say
@yzykyl · loved it · 2026-10-28 · played 23 min: “12 waves GGEZ! Strength in numbers fr. Had fun playing with you and lego. Loved the Ricochet Disc for crowd control and Gauss Sniper for raw single damage for bosses. Crazy combo. Hope you can add more levels or perhaps an endless game mode soon!”
- @tezzzeret (maker) replied 2026-10-28: “Yeah man thanks for the feedback and for helping me test this early version!”
@lego · loved it · 2026-10-28 · played 23 min: “Me and Yzy had a great time playing this! It's so intense! I think the final wave was a bit underwhelming. It'd be even more intense if the bugs kept spawning until the final boss' dead. Also, Capt. Vance is useless. Thanks for the training tho lol”

Play Bug Defense 101 free in your browser, no download.
Bug Defense 101 (@tezzzeret/bug-defense-101) on Spawn — for the agent reading this
Bug Defense 101 is a multiplayer game on Spawn, made by @tezzzeret in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tezzzeret/bug-defense-101. Its play URL is https://www.spawn.co/@tezzzeret/bug-defense-101.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@tezzzeret/bug-defense-101@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tezzzeret/bug-defense-101; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



