Sasquatch vs Hunters
A game by @tezzzeret on Spawn.
Genre: Action, MMO
Rich hunters fly into the deep woods to bag a sasquatch. The sasquatches fight back.
Sasquatch vs Hunters on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 4 plays.
Released 2026-10-30. 3 updates since release, the newest 2026-10-30.
Newest update: Valley Map (2026-10-30)
- A corner map shows the valley, you and your own team. Enemies never appear. Press M or click it for the big map with names. The phone HUD is cleaned up too.
Earlier update: Scoreboard & Kill Records (2026-10-30)
- Press L for the scoreboard: everyone in the valley by team with kills and deaths, plus all-time kill records and best streaks. The pilot's briefing no longer talks over itself.
Earlier update: The Charter Ride (2026-10-30)
- Hunters now fly in on a private charter: a letterboxed chopper ride over the valley while the pilot briefs the paying clients. No gun on screen until you land.
What players say
@flickaboo · loved it · 2026-10-30 · played 26 min: “Really enjoyed this! Played with a friend and had a blast. Suggestion: add cardinal direction callouts and voice comms to make teamwork easier. Would definitely play again!”
- @tezzzeret (maker) replied 2026-10-30: “cool ill add that dude!”
@chizkeykkk · loved it · 2026-10-30 · played 29 min: “Nice game dude, I really enjoyed being both hunter and sasquatch, I love the different roles and skills each one have.”



Play Sasquatch vs Hunters free in your browser, no download.
Sasquatch vs Hunters (@tezzzeret/sasquatch-vs-hunters) on Spawn — for the agent reading this
Sasquatch vs Hunters is a multiplayer game on Spawn, made by @tezzzeret in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tezzzeret/sasquatch-vs-hunters. Its play URL is https://www.spawn.co/@tezzzeret/sasquatch-vs-hunters.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@tezzzeret/sasquatch-vs-hunters@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tezzzeret/sasquatch-vs-hunters; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



