Клод Моне: Президент едет
A game by @thegamer0809 on Spawn.
Genre: Sim, Party Game
Ты Виктор Баринов. Президент уже выехал. Ори на поваров, доставай бланк, успей накормить.
Клод Моне: Президент едет on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 2 plays.
Released 2026-10-21. No updates since release yet.
What players say
@larrielabs · loved it · 2026-10-21 · played 9 min: “Being the head chef and getting to yell at the assistant chefs is pretty funny 😂👨🍳! I bought ingredients online, but I still couldn't cook anything on the chef's stove, so I'm not sure if I need to get them from the pantry first 🤔.”
- @larrielabs replied 2026-10-21: “I also accidentally exited through a door and got sent back to the lobby, only for the game to restart when I returned 😭. A confirmation pop-up before leaving would be really helpful! Aside from supervising, I'd be excited to get cooking soon! 🍳✨”
- @thegamer0809 (maker) replied 2026-10-21: “In the future, I will add a warning feature similar to the one in Valve games.”
@sunraku · needs work · 2026-10-21 · played 5 min: “Hi well it was pretty annoying here haha. I got walk back and forth to yell at them cause they were not focusing on preparing the president's dish. Maybe you could provide a guide to play it right cause I don't think if I'm doing it right haha”
- @sunraku replied 2026-10-21: “Also, the part the I am walking there was a part of the character that keeps popping up and it was uncomfortable.”
- @thegamer0809 (maker) replied 2026-10-21: “The bugs will be fixed, don’t worry.”

Play Клод Моне: Президент едет free in your browser, no download.
Клод Моне: Президент едет (@thegamer0809/game-3) on Spawn — for the agent reading this
Клод Моне: Президент едет is a multiplayer game on Spawn, made by @thegamer0809 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @thegamer0809/game-3. Its play URL is https://www.spawn.co/@thegamer0809/game-3.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@thegamer0809/game-3@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @thegamer0809/game-3; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@thegamer0809/game-3.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.




