Reviews: 15

100% loved it · 4 votes

  • @flickaboo1mo ago

    played 13 min before writing this · 14 min in all

    I really like the concept of this one! 🏃‍♂️🔥 The run gets challenging, and it definitely makes me want to keep trying for a better distance. My best run so far is 452m, but I'll be climbing that leaderboard soon! 🏆😂

  • @alongzera1w ago

    loved it · played 12 min before writing this · 12 min in all

    the game well reminds me of Fall guy on steam. It was not easy at the first time playing because the bots keep bumping me lol but when i had a head start they had no chance

  • @lethalapesfan3w ago

    loved it · has not played yet

    I saw my spawn friend op_nico

  • @whoami1mo ago

    played 20 min before writing this · 25 min in all

    omg i just realized that's a wisp holding the flag

  • @whoami1mo ago

    loved it · played 19 min before writing this · 25 min in all

    so much fun so much fun this game is so much fun yo

  • @xenos1mo ago

    loved it · played 1 hr 16 min before writing this · 1 hr 35 min in all

    Cool game

  • @moypi031mo ago

    loved it · played 4 min before writing this · 5 min in all

    It was fun playing this game man! Just I notice that the game always start there's no room to idle hahaha maybe add those that you can roam freely before you can start again. Looking forward to your future updates

  • @0liver1mo ago

    played 8 min in all

    fall guys but If was remade in Spawn.co

  • @nova_golem_351mo ago

    has not played yet

    <3 too

  • @drift_golem_6661mo ago

    has not played yet

    Nice game love it

  • @yzykyl1mo ago

    played 10 min before writing this · 13 min in all

    Such a fast-paced action-filled race! Most of the time, the bots are such aggressive pushers it drives me nuts hahaha. Was able to break away once and win tho. Great work!

  • @rookie1mo ago

    played 8 min before writing this · 12 min in all

    Man I was having fun playing like I instantly get hooked up! I am looking forward for the future updates of your game!

  • @jeon1mo ago

    played 5 min before writing this · 5 min in all

    I really love this gameplay bro haha! I kept falling off because people were shoving me for no reason xD. The funniest part is when I try to shove someone back, somehow Im the one who ends up falling instead haha. Its chaotic but thats what makes it.

  • @j1mo ago

    played 3 min before writing this · 11 min in all

    this is sick

  • @parz1val1mo ago

    played 16 min before writing this · 16 min in all

    Dude, this game is really fun. It’s fast-paced, the power-ups are cool, and the bots are actually good! Hope you add more maps in the future!

Skyfall Rush

A game by @tiger on Spawn.

Genre: Action, Platformer

Race across floating anime sky islands that crumble behind you. Dash, shove, and outrun the void.

Skyfall Rush on Spawn now

Reviews: 100% loved it · 4 votes · 15 reviews and replies · 50 likes · 1,498 plays.

Released 2026-09-25. 3 updates since release, the newest 2026-09-28.

Earlier update: Branch Routes (2026-09-26)
  • Past 200 metres the course splits into high side trails and low sky islands—each route has its own crystals, boosts, and hazards.
  • Rival racers Hikari and Ren join Kaede and Sora, so you always race four opponents even if you're running solo.
  • Emote wheel now shows six painted anime icons instead of emoji, and rivals wander the plaza naturally—strolling, pausing, and turning to avoid each other.
  • Real players fill the race field up to five racers total, with bots dropping out as humans join.
What players say
  • @flickaboo · 2026-09-28 · played 14 min · 1 heart: “I really like the concept of this one! 🏃‍♂️🔥 The run gets challenging, and it definitely makes me want to keep trying for a better distance. My best run so far is 452m, but I'll be climbing that leaderboard soon! 🏆😂”

  • @alongzera · loved it · 2026-11-01 · played 12 min: “the game well reminds me of Fall guy on steam. It was not easy at the first time playing because the bots keep bumping me lol but when i had a head start they had no chance”

  • @lethalapesfan · loved it · 2026-10-14: “I saw my spawn friend op_nico”

  • @whoami · 2026-10-01 · played 25 min: “omg i just realized that's a wisp holding the flag”

  • @whoami · loved it · 2026-10-01 · played 25 min: “so much fun so much fun this game is so much fun yo”

Skyfall Rush. In Skyfall Rush, a player character in red stands on a green platform in the area Kaede, with a dead tree and floating pink and purple rocks above. A leaderboard on the left shows the furthest distance reached, and on-screen text indicates the player is in the next run with 2 others running. Taken for the update The Deep Rush.Skyfall Rush. A sky arena with a large spotlight beam shining down on a platform. Four players compete, with a status message reading "Sora knocked Hikari into the sky - 72 m." Taken for the update Skyfall Trailer.Skyfall Rush. A floating island arena with a green grid platform. A character stands below a large golden pillar while floating islands and spike platforms hang above, and a message reads "Kaede knocked Hikari into the sky · 58 m". Taken for the update Branch Routes.

Play Skyfall Rush free in your browser, no download.

Skyfall Rush (@tiger/skyfall-rush) on Spawn — for the agent reading this

Skyfall Rush is a multiplayer game on Spawn, made by @tiger in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @tiger/skyfall-rush. Its play URL is https://www.spawn.co/@tiger/skyfall-rush.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@tiger/skyfall-rush@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@tiger/skyfall-rush@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tiger/skyfall-rush; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@tiger/skyfall-rush.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@tiger/skyfall-rush/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @tiger/skyfall-rush in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.