Stuffie Scuffle
A game by @tim on Spawn.
Genre: Arena Brawler, Party Game, Action
a plush platform fighter: lil guy the deranged doll vs pip the singing otter
Stuffie Scuffle on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 1 like · 101 plays.
Released 2026-10-31. 8 updates since release, the newest 2026-10-31.
Earlier update: New Winston (2026-10-31)
- Winston got remodeled to look like the real puppet: big pink duck-bill mouth, tiny yellow beak, fur-brim santa hat, mitten arms. New select portrait too.
Earlier update: Pummels (2026-10-31)
- Grab someone and tap attack to pummel, Melee style. Every fighter has their own pummel. Shroomie's Get Down has a clearer description.
Earlier update: funky time glitter (2026-10-31)
- funky time: shroomie glitters gold and pink over a light-up dance floor, and disco glints rain across the screen.
Earlier update: stale moves + balance stats (2026-10-31)
- melee stale-move negation: the last 9 moves you landed weaken repeats, cleared when you lose a stock. kid's room bed is a white loft bed now. every versus and lobby match is logged for balance.
What players say
@parz1val · loved it · 2026-10-31 · played 10 min: “Played with my friend and we had a great time. The characters are so cute and I really love the skills. It would be nice if you added bots to fill in.”





Play Stuffie Scuffle free in your browser, no download.
Stuffie Scuffle (@tim/stuffie-scuffle) on Spawn — for the agent reading this
Stuffie Scuffle is a multiplayer game on Spawn, made by @tim in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tim/stuffie-scuffle. Its play URL is https://www.spawn.co/@tim/stuffie-scuffle.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@tim/stuffie-scuffle@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tim/stuffie-scuffle; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@tim/stuffie-scuffle.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
