Brain Blast
A game by @tree_industries on Spawn.
Genre: Party Game, Puzzle
A prime-time AI quiz show: buzz in, wager big, get roasted by Buzz Brightwell.
Brain Blast on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 7 plays.
Released 2026-10-08. 10 updates since release, the newest 2026-10-10.
Newest update: Contestants Come Alive (2026-10-10)
- Each contestant now moves to their own rhythm—one leans while another fidgets, never in lockstep.
- Watch them hover eagerly over the buzzer as clues are read, then slam it with a satisfying palm strike.
- Right answers get a dozen fresh celebration animations, from a shimmy to a kiss to a fist pound.
- The stage stays front and center while all the big panels slide to the edges of your screen.
- Contestants stand closer to their podiums so their robot arms actually land the buzzer perfectly.
Earlier update: The Grand Entrance (2026-10-09)
- Buzz now walks out from backstage in a full animated strut before the show begins, with a tracking camera following his path to the podium.
- A gold-framed ON AIR stage door stands backstage left, spotlit and ready for Buzz's entrance.
Earlier update: Buzz Comes Alive (2026-10-09)
- Buzz now lip-syncs to every word he speaks, with his mouth shaping naturally to match the sounds.
- Watch Buzz's eyes move with personality—they dilate, catch the light, and blink naturally as he reacts to the game.
- Buzz performs new gestures: he points at the board, laughs at jokes, sweeps dramatically to highlight clues, and crowns winners with flair.
- The studio lighting and camera work have been refined for a more polished broadcast feel, with sharper cuts and dramatic angles during key moments.
- Contestants now have expanded animations—they slam their buzzers with energy, cheer, groan, and think through tough questions with natural body language.
Earlier update: Headline Ticker (2026-10-08)
- A live news ticker now scrolls across the studio marquee during matches, feeding you real headlines as the game unfolds.
- Watch the latest breaking news roll by between questions — the studio's connected to the world now.
Earlier update: Trailers Unlocked (2026-10-08)
- Watch the game's story come to life in two new trailer videos.
- A phone-optimized trailer is now available for quick viewing on the go.
What players say
@makeriffic · loved it · 2026-10-10 · played 28 min: “Bro I love how this game educate me at the same time roast me while I don't know the answer lol! The questions here are very trivial and some of it, I actually don't know. I hope the voice of the host changes into something more fun!!”
@kaya · needs work · 2026-10-08 · played 11 min: “the host was roasting me a lot for my wrong answers and that was hilarious as hell lmao. me and my friend had a good time while playing this, but we lost to Gigawatt on the last round cause we both went all in hahaha.”
- @kaya replied 2026-10-08: “i just wish the host had a less AI-ish voice cause it kinda takes the vibe away from the show. maybe something with a more lively tone would definitely keep the fun up! buzz brightwell was really good with the roasting though”
- @tree_industries (maker) replied 2026-10-08: “Glad you had fun! Lighthearted roasting is exactly what we were going for so glad it came across that way so far :D. Going to be reaching out to Spawn team about the AI voice. Currently requires the browser TTS since Savi will only generate so much high quality TTS at a time. Hopefully soon we'll have a much better voice for Buzz. As well as full AI / speech synced face expressions and lip sync for Buzz (luckily that is the type of tech we normally build).”
- @tree_industries (maker) replied 2026-10-08: “Better voice for Buzz is in!”








Play Brain Blast free in your browser, no download.
Brain Blast (@tree_industries/brain-blast) on Spawn — for the agent reading this
Brain Blast is a multiplayer game on Spawn, made by @tree_industries in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tree_industries/brain-blast. Its play URL is https://www.spawn.co/@tree_industries/brain-blast/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tree_industries/brain-blast. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@tree_industries/brain-blast.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.



