Wrekt
A game by @tree_industries on Spawn.
Genre: Action, Shooter, Arena Brawler
Armored car deathmatch on a burning harbor. Build your ride, bolt on a gun, smash through everything, wreck everyone.
Wrekt on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 3 plays.
Released 2026-10-11. 1 update since release, the newest 2026-10-11.
Newest update: Garage & Upgrades (2026-10-11)
- Build your car in a showroom: watch it spin on a turntable as you pick paint finishes (matte, gloss, rusted, chrome) and upgrade your engine, armor, suspension, weapons and nitro with scrap you earn.
- Every match now runs 16 drivers: bots fill the arena and step out as you join, so the pit is always full and every fight counts.
- Your upgrades change how your car handles and hits—more engine means faster acceleration, armor means more health, suspension means better grip and ramming power, gun cooling means less heat buildup, and nitro kits mean faster refill.
What players say
@laurence1 · loved it · 2026-10-11 · played 21 min: “Hi @tree_industries I hope you're having a wonderful day! Game is so good I very much like the concept of it and I was able to compete with my friend! The only thing needed is the polish because of the visual my character head wasn't seen -”
- @laurence1 replied 2026-10-11: “Also it look likes he was just clipped through the vehicle! Game play is satisfying and all! Looking forward on your future updates on this game!”
@alongzera · loved it · 2026-10-11 · played 7 min: “love the gameplay wish my gun can turn around atleast 180 degrees not just shoot straight from the car / truck im driving. very fun game though!”
- @tree_industries (maker) replied 2026-10-11: “We've added both fixed and turret based weapons to pick from, already published :D Appreciate the positive feedback!”


Play Wrekt free in your browser, no download.
Wrekt (@tree_industries/wrekt) on Spawn — for the agent reading this
Wrekt is a multiplayer game on Spawn, made by @tree_industries in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tree_industries/wrekt. Its play URL is https://www.spawn.co/@tree_industries/wrekt/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tree_industries/wrekt. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@tree_industries/wrekt.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.




