Attack on Titan Craft: Ember Dusk
A game by @tuanteku on Spawn.
Genre: Action, Adventure
Swing over Haverwall on ODM gear and cut the nape before the gate falls.
Attack on Titan Craft: Ember Dusk on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.
Released 2026-10-13. 2 updates since release, the newest 2026-10-13.
Newest update: Title menu & Interior Squad (2026-10-13)
- New original-style title menu: Campaign, Mission Select, Free Roam and Controls, with briefings, results, death and pause screens. Interior Squad gunners now drop onto rooftops in Free Roam: dodge their pistol shots or slash to parry.
Earlier update: Missions, Bastion boss, new trophies (2026-10-13)
- Mission board on the gate wall with six missions and fuel drops. Titans now stomp, bite, leap, charge and throw boulders. THE BASTION boss arrives on wave 6. New trophies: Orders Carried, Wings of Freedom, Bastion Felled.
What players say
@neitantei · loved it · 2026-10-13 · played 14 min: “I feel like part of the Survey Corps! The controls are easy to learn, and the game runs smoothly even with a horde of Titans. The Minecraft-style graphics and anime city recreation are awesome! 🔥”
@sunraku · loved it · 2026-10-13 · played 18 min: “At first it was hard to use the gear but as I was practicing, bit by bit I was able to use it properly but of course the bumps was always there haha. I had fun killing the titans. The spin was so good.”

Play Attack on Titan Craft: Ember Dusk free in your browser, no download.
Attack on Titan Craft: Ember Dusk (@tuanteku/attack-on-titan-craft-ember-dusk) on Spawn — for the agent reading this
Attack on Titan Craft: Ember Dusk is a multiplayer game on Spawn, made by @tuanteku in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tuanteku/attack-on-titan-craft-ember-dusk. Its play URL is https://www.spawn.co/@tuanteku/attack-on-titan-craft-ember-dusk/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@tuanteku/attack-on-titan-craft-ember-dusk@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tuanteku/attack-on-titan-craft-ember-dusk; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.



