Monkey King: Street Legends
A game by @tuanteku on Spawn.
Genre: Arena Brawler, Action
Pick your legend and brawl through the streets as the Monkey King
Monkey King: Street Legends on Spawn now
Reviews: 0% loved it · 1 vote · 2 reviews and replies · 0 likes · 5 plays.
Released 2026-10-13. 9 updates since release, the newest 2026-10-14.
Newest update: All-time Top 10 (2026-10-13)
- Game over now shows the all-time top 10 high scores across every player, with your own rank highlighted. Your best story score also lands on the game page leaderboard.
Earlier update: Online Duel (2026-10-13)
- New ONLINE button: fight another real player 1v1, best of three rounds.
- Both players brawl on the same street, every hit and KO lands on both screens.
- Rematch or head back to the menu when the duel ends.
Earlier update: Key Guide (2026-10-13)
- A key guide sits in the bottom-left corner during fights: move, punch, kick, jump and special.
What players say
@larrielabs · needs work · 2026-10-13 · played 8 min: “I love the character designs and the city background. 🔥 Though, I noticed the actual fighting only takes up the left side of the screen, leaving a huge blank space on the right. It would be nice if the gameplay could fill more of the screen! 🎮✨”
@vladtheimpaler · 2026-10-13 · played 5 min: “Brother, the game looks really clean and retro! haha I picked luffy at first and I really onjoyed it. Very nostalgic! Would love to see more characters on future updates!”

Play Monkey King: Street Legends free in your browser, no download.
Monkey King: Street Legends (@tuanteku/monkey-king-street-legends) on Spawn — for the agent reading this
Monkey King: Street Legends is a multiplayer game on Spawn, made by @tuanteku in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tuanteku/monkey-king-street-legends. Its play URL is https://www.spawn.co/@tuanteku/monkey-king-street-legends/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@tuanteku/monkey-king-street-legends@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tuanteku/monkey-king-street-legends; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



