Dust Strike
A game by @unozinnfpshz165 on Spawn.
Genre: Shooter, Tactics, Strategy
CT contra TR num deserto de arenito: compre, plante, desarme. Casual, Ranqueado e Mata-mata.
Dust Strike on Spawn now
Reviews: 0% loved it · 1 vote · 1 review or reply · 1 like · 6 plays.
Released 2026-10-25. 4 updates since release, the newest 2026-10-25.
Newest update: Mão Quadrada (2026-10-25)
- A mão quadrada volta em primeira pessoa, uma só, sem mão extra na inspeção
- Karambit gira no dedo: uma, outra, e um giro duplo rápido
- Butterfly abre e fecha de verdade: o cabo solta, a lâmina gira no pino e trava
Earlier update: Mãos e Facas (2026-10-25)
- Braços e luvas de verdade em primeira pessoa, com as duas mãos na arma
- Cada faca tem seu próprio saque e inspeção: karambit gira, butterfly abre e fecha
- Golpe de faca com corte de lado a lado
- TR volta a segurar a arma e o CT padrão não tem mais um fuzil extra no corpo
Earlier update: Mapas, mira nova e pegada com duas mãos (2026-10-25)
- 3 mapas novos (Fábrica, Vila, Arena) no HUB › Mapas. Editor de mira com 7 presets, cor hex/RGB e mira dinâmica. Dificuldade dos bots: fácil, normal, difícil. Bots e jogadores seguram a arma com as duas mãos: CT firme no peito, TR mais solto.
What players say
@yzykyl · needs work · 2026-10-25 · played 11 min: “It's pretty fun as it plays like CS but sometimes the bomb just plants on its own at the start of the round. Smoke just immediately disappears. Recoil goes down and is inverted. No indicator if you're already planting or not. A lot of polish needed.”
Play Dust Strike free in your browser, no download.
Dust Strike (@unozinnfpshz165/dust-strike) on Spawn — for the agent reading this
Dust Strike is a multiplayer game on Spawn, made by @unozinnfpshz165 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @unozinnfpshz165/dust-strike. Its play URL is https://www.spawn.co/@unozinnfpshz165/dust-strike.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@unozinnfpshz165/dust-strike@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @unozinnfpshz165/dust-strike; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

