Halcyon Net (BETA)
A game by @unreal on Spawn.
Genre: Puzzle, MMO, Tools
your own linux box on one shared net. find the flags radio halcyon left behind.
From the maker
Build a homepage your friends can visit, then become each other's tech support on a shared simulated net. Run servers, follow Halcyon Radio's flags, or host bot tenants who complain when things break.
Halcyon Net (BETA) on Spawn now
2 reviews and replies · 1 like · 8 plays.
Released 2026-10-22. 2 updates since release, the newest 2026-10-22.
What players say
@makeriffic · 2026-10-22 · played 11 min · 1 heart: “I would love how to make millions in this game as I could have rented out my server space, but I don't know how to. Life could've been a dream for this game lol. Myabe add a hint or tutorial to know at least the basics?”
- @unreal (maker) replied 2026-10-22: “thanks for your review <3 yes i think i will add a tutorial. but for the most questions you can ask the ai companion sysop which is installed on your pc. it's on the taskbar.”
@chizkeykkk · 2026-10-22 · played 6 min · 1 heart: “Kinda confused about what to do in the game. I tried using the PC, but it confused me even more 😅 I hope you add a tutorial or a quest board!”
- @unreal (maker) replied 2026-10-22: “thanks for your review <3, there is currently no real goal, it's just a free network world. you can do almost anything, you have an AI companion called sysop installed you can ask your questions there too. i maybe add a tutorial soon.”

Play Halcyon Net (BETA) free in your browser, no download.
Halcyon Net (BETA) (@unreal/halcyon-net-beta) on Spawn — for the agent reading this
Halcyon Net (BETA) is a multiplayer game on Spawn, made by @unreal in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @unreal/halcyon-net-beta. Its play URL is https://www.spawn.co/@unreal/halcyon-net-beta.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@unreal/halcyon-net-beta@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @unreal/halcyon-net-beta; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

