Microsoft Paint (Windows 3) Simulator
A game by @vironui on Spawn.
Genre: Sandbox
Paintbrush 3.1 from 1992, rebuilt: 18 tools, every menu, dithered colours, files on drive C:.
Microsoft Paint (Windows 3) Simulator on Spawn now
Reviews: 33% loved it · 3 votes · 3 reviews and replies · 2 likes · 22 plays.
Released 2026-10-06. No updates since release yet.
What players say
@alongzera · loved it · 2026-10-09 · played 10 min: “good emulator for paint and i think its the windows XP version but im not that sure haha”
@moypi03 · needs work · 2026-10-06 · played 2 min: “Feels like I'm back on my elementary days that using this app hahaha maybe you'll add objective not just a simple paint to make it unique and entertaining”
@yujiro · needs work · 2026-10-06 · played 5 min: “The old-school Paint style is pretty funny, and I like the freedom to draw whatever comes to mind. It feels nostalgic, but I’d love to see more challenges or goals to make the drawing more engaging.”

Play Microsoft Paint (Windows 3) Simulator free in your browser, no download.
Microsoft Paint (Windows 3) Simulator (@vironui/microsoft-paint-windows-3-simulator) on Spawn — for the agent reading this
Microsoft Paint (Windows 3) Simulator is a multiplayer game on Spawn, made by @vironui in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @vironui/microsoft-paint-windows-3-simulator. Its play URL is https://www.spawn.co/@vironui/microsoft-paint-windows-3-simulator.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@vironui/microsoft-paint-windows-3-simulator@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @vironui/microsoft-paint-windows-3-simulator; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.




