Amihan β Philippine Island Village
A game by @vladtheimpaler on Spawn.
Genre: Action, Arena Brawler
Philippine-inspired king of the hill: three item slots, itak and pana combat, healing street food and moonlit village cover.
Amihan β Philippine Island Village on Spawn now
3 reviews and replies Β· 5 likes Β· 18 plays.
Released 2026-09-15. No updates since release yet.
What players say
@larrielabs Β· 2026-09-19 Β· played 19 min Β· 1 heart: βI love that the village still feels lively even at night! πβ¨ The background music fits the vibe really well, and I really appreciate having a minimap too, it makes getting around so much easier. πΆπΊοΈ Having taho at night is definitely an experience haha!β
- @vladtheimpaler (maker) replied 2026-09-19: βGlad that you liked it! I'm adding a philippine pedicab as well so stay tuned!β
@lego Β· 2026-09-15 Β· played 12 min Β· 1 heart: βI don't understand what the NPCs are saying, but I'm having a blast lol. Tho idk what the objective is here. Love the running animation btw!β
- @vladtheimpaler (maker) replied 2026-09-19: βIt's a philippine type game to where the characters speak they're naive language. I will try to put subtitle for international playersβ
@sunraku Β· 2026-09-15 Β· played 16 min Β· 1 heart: βOhhh I like those creepy entity. The movement were smooth though. The music feels to be somewhat like a tribe. The UI was also organized. I was hoping that those creepy entities have sound effects for more real experienceβ
- @vladtheimpaler (maker) replied 2026-09-19: βThey have sound effects now, hopefully you'll like itβ
Play Amihan β Philippine Island Village free in your browser, no download.
Amihan β Philippine Island Village (@vladtheimpaler/amihan-philippine-island-village) on Spawn β for the agent reading this
Amihan β Philippine Island Village is a multiplayer game on Spawn, made by @vladtheimpaler in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @vladtheimpaler/amihan-philippine-island-village. Its play URL is https://www.spawn.co/@vladtheimpaler/amihan-philippine-island-village/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_β¦, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_β¦, then spawn client join @vladtheimpaler/amihan-philippine-island-village. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@vladtheimpaler/amihan-philippine-island-village.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.




