HOT POTATO

A game by @wakkin on Spawn.

Genre: Action, Arena Brawler

You carry molten reactor cores and hurl them at opponents before the heat melts your armor. Dodge incoming plasma, sprint to coolant vents, and be the last fighter standing when the floor itself starts to collapse.

HOT POTATO on Spawn now

1 review or reply · 4 likes · 21 plays.

Released 2026-08-05. 9 updates since release, the newest 2026-08-06.

Newest update: The Core Goes Off (2026-08-06)
  • メルトダウンに音がついた。無音の中からサブベースがせり上がり、白いフラッシュに合わせて空気が割れ、そこから爆発。最後に鉄が潰れる音でアリーナが落ちる。
  • 本当の原因は音源ではなくカメラだった。爆発の瞬間カメラは核から70m引くので、位置を持った音は距離減衰でほぼ無音になっていた。演出の音は距離を無視して耳元で鳴るようにした。
  • BOTが固まる不具合に手を入れた。動けなくなったり同じ場所をループしたら、自分で掴んでいる的を捨ててジャンプで抜け出す。それでも抜けられなければダッシュする。
Earlier update: Lock On (2026-08-06)
  • 狙ったところに当たるようになった。三人称のズレを直して、クロスヘアの先と手から出る球の軌道がちゃんと収束するように。遠くの的も、目の前の相手も、照準が意味を持つ。
  • COLDチームのホーミングが効いていなかった不具合を修正。コアに向かって投げると必ずホーミングが切れていたので、ディスク中央のコア越しに撃つCOLD側はほぼ全弾が素直に飛ぶだけになっていた。
  • 弾を拾う音を軽いスクープ音に差し替え。爆発音みたいだったやつはミッドエアキャッチ専用に。
  • メルトダウン演出も復活済み — HOTチームがコアを満タンにすると核が落ちる。
Earlier update: Turn It Up (2026-08-06)
  • The score is finally audible. Every music bed — lobby, cold, warm, critical, meltdown — was re-mastered about 7dB louder, and the reactor hall's hum was halved so it stops drowning the track. The lobby warm-up loop got re-cut so its loop point no longer clicks.
  • Picking a lump off the deck now has its own light scoop sound instead of the heavy plasma snatch — that heavier one is kept for mid-air catches, where it belongs.
  • Also in: a match-start horn, footstep and jump sounds, UI click blips, personal burn feedback when you hold a cold slug, the rebuilt meltdown fire pillar, and solo play now alternates which team you're put on.
Earlier update: Pillar of Fire (2026-08-06)
  • ・メルトダウンの火柱を大幅に強化。炉心から真上へ突き抜ける白熱のジェットが加わり、煙の柱も約90mまで一気に立ち上がります。飛び散る破片も高く跳ね上がり、閃光の届く範囲も広がりました。
Earlier update: Cold Hands Cook Too (2026-08-06)
  • ・COLDチームもボールを持っている間はBURNメーターが溜まるようになりました(毎秒0.5、だいたい2秒で1目盛り)。手放せばすぐに冷えるので、抱え込むだけの守り方は通用しません。
  • ・メルトダウンで爆発したとき、WINの表示が爆発を隠さないように。爆発を見せきってから勝敗のカードが出ます。
What players say
  • @makeriffic · 2026-08-10 · played 1 hr 12 min: “It's so satisfying to accumulate lots of plasma balls and blast enemies very quickly, ez triple”

Play HOT POTATO free in your browser, no download.

HOT POTATO (@wakkin/hot-potato) on Spawn — for the agent reading this

HOT POTATO is a multiplayer game on Spawn, made by @wakkin in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @wakkin/hot-potato. Its play URL is https://www.spawn.co/@wakkin/hot-potato/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@wakkin/hot-potato@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@wakkin/hot-potato@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @wakkin/hot-potato; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@wakkin/hot-potato/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.