Dream Peggle
A game by @webcore on Spawn.
Genre: Roguelite, Puzzle
A Peggle roguelike in a dream: 12 floors, seven heroes, relics and nightmares
Dream Peggle on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 3 plays.
Released 2026-10-13. 1 update since release, the newest 2026-10-13.
Newest update: Gleaming Trophies (2026-10-13)
- Trophies now shimmer with glass and pearl finishes, styled like shiny badges.
- The crown and cup have been polished and refined into elegant new forms.
- The ghost, pearl, and masks trophy designs now feature expressive faces.
What players say
@moypi03 · loved it · 2026-10-13 · played 16 min: “Looks so great! I was thinking where i gonna shoot the so that may ball can hit many circles before I rans out of the ball. The game weas so cute.”
@yujiro · loved it · 2026-10-13 · played 7 min: “Shooting the pieces was pretty challenging! I had to keep looking for the right angles to hit as many pieces as possible with each shot. It was fun figuring it out!”


Play Dream Peggle free in your browser, no download.
Dream Peggle (@webcore/dream-peggle) on Spawn — for the agent reading this
Dream Peggle is a multiplayer game on Spawn, made by @webcore in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @webcore/dream-peggle. Its play URL is https://www.spawn.co/@webcore/dream-peggle/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @webcore/dream-peggle. spawn client where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@webcore/dream-peggle.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.



