Mods
A game by @webcore on Spawn.
Genre: Tools
A walkable gallery of Spawn mods: every mod with its plaque, its author and a live demo to try.
Mods on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 6 plays.
Released 2026-10-16. 2 updates since release, the newest 2026-10-16.
Newest update: Паркур за лесом (2026-10-16)
- Паркур за кругом деревьев: портал на лугу, таймер, чекпоинты
- Таблица рекордов у трассы
- Достижение «Parkour runner» за прохождение
- Пролёты трассы подогнаны под прыжок
What players say
@larrielabs · loved it · 2026-10-16 · played 2 min: “This is such a cool idea, like a Hall of Fame for creators! ⭐ It would be fun to have more interactive items around the area, maybe something players can click on or interact with while exploring.”
- @larrielabs replied 2026-10-16: “It could make the space feel more like a lobby where everyone can hang out and chill as well 😊”
@sunraku · loved it · 2026-10-16 · played 1 min: “Hey bro! this was so cool. You provided all the MODs here and it was great since it can help the players creating game here in spawn. Maybe you can make a decent UI so it was searchable or maybe theres a list.”

Play Mods free in your browser, no download.
Mods (@webcore/mods) on Spawn — for the agent reading this
Mods is a multiplayer game on Spawn, made by @webcore in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @webcore/mods. Its play URL is https://www.spawn.co/@webcore/mods.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@webcore/mods@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @webcore/mods; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@webcore/mods.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



