Warlords of the Seven
A game by @wisp_knight_21 on Spawn.
Genre: Strategy, MOBA
Real-time Risk for 8: hold territory, earn armies, build soldiers, tanks and mechs, and lead your hero.
Warlords of the Seven on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 2 likes · 9 plays.
Released 2026-10-15. 1 update since release, the newest 2026-10-15.
Newest update: Commanders of Fire (2026-10-15)
- Your commander now fires bolts from range instead of swinging a sword
- New R spell: Fireball, lobbed into the thickest enemy pack
- Set waypoints on your towers, group them with Shift+1-0, and units now take time to build
- Bots build from many towers and rally to the front
- The winning commander gives a victory speech
What players say
@flickaboo · loved it · 2026-10-15 · played 13 min: “Got the goal pretty quickly! I was focused on holding territory, building up my army with soldiers, tanks, and mechs, and leading my hero. Curious to see how much stronger I can get on another run!”
@chizkeykkk · needs work · 2026-10-15 · played 14 min: “The game is nice and strategic! I like it, though sometimes my soldiers would stop attacking. It’d also be nice to have an auto-deploy option so newly purchased soldiers can join my troops. Overall, I really like the game! 😊”

Play Warlords of the Seven free in your browser, no download.
Warlords of the Seven (@wisp_knight_21/warlords-of-the-seven) on Spawn — for the agent reading this
Warlords of the Seven is a multiplayer game on Spawn, made by @wisp_knight_21 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @wisp_knight_21/warlords-of-the-seven. Its play URL is https://www.spawn.co/@wisp_knight_21/warlords-of-the-seven.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@wisp_knight_21/warlords-of-the-seven@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @wisp_knight_21/warlords-of-the-seven; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.


