Glazefield
A game by @yoxihy on Spawn.
Genre: Shooter, Arena Brawler, Tactics
Blue against red across a porcelain valley: hold the flags, fill the bar, win the field.
Glazefield on Spawn now
Reviews: 100% loved it · 4 votes · 6 reviews and replies · 6 likes · 14 plays.
Released 2026-10-01. 9 updates since release, the newest 2026-10-07.
Newest update: Instant Audio, Bot Command (2026-10-07)
- Every battle sound loads the moment you arrive, so your first shot, reload, and impact all play instantly—no lag on the first boom.
- Railgun beams, Storm Lance bolts, and falling meteor tails now trace their true paths instead of generic puffs.
- Normal difficulty now always spawns exactly 6 enemy soldiers per team, setting a fixed challenge across all arenas.
- Admins gain a BOTS tab to control enemy counts, tweak accuracy and damage, freeze or heal soldiers, and tune respawn speed on the fly.
Earlier update: Drop Low (2026-10-06)
- Crouch behind cover to slow down and shrink your profile—bots lose sight of you when you're crouched low.
- The crouch button on your touch layout shows STAND when you're already down, so you always know what pressing it will do.
- Respawns no longer dump you under the ground at the far camps.
- The end screen no longer flashes the last round's leader map on its first beat.
Earlier update: Spawn Screens & Vault (2026-10-02)
- Tall hedge screens now block sightlines between team spawns in Deathmatch — no more cross-arena snipes from opposite camps.
- CTF bots now chase down their own stolen flag instead of getting stuck when both banners are taken.
- Shard Quarry's gate screens repositioned so players and bots move through them without getting caught.
Earlier update: Five Porcelain Arenas (2026-10-02)
- Five new capture-the-flag battlefields now open: Twin Pagodas' hilltop forts and ruined valley gate, Shard Quarry's white clay pit with three terraced ledges and gravel ramps, Willow Bridges' river valley with three stone crossings, Willow Canal's porcelain town split by a stone-lined waterway, and Teacup Court's sunken plaza with a giant cracked fountain at its heart.
- Flag bases now have gentle, walkable steps so you can sprint straight onto the banner ring from any direction.
- Bots now run full lanes end to end instead of pacing in front of the base—expect harder, smarter defense on every map.
- Three new field items: Shard Caltrops slow enemies, Teapot Tempest knock-back shoves you across the field, and Glaze Dome pulls you toward its centre.
Earlier update: Six New Arenas (2026-10-02)
- Six new porcelain arenas await: Bridges, Canal, Pagodas, Quarry, and Ravine join the rotation—camps and flags are set, ready for battle.
- Soldiers now stride with real weight: heel strike, knee bend, toe-off, swaying hips, and a rifle that bobs as they walk and run.
- Your guns and medkit stay built after you pick them up, so switching weapons is instant—no more frozen hands.
- Lighter grass across every map means tablets run smoother without losing the glazed look.
What players say
@neitantei · loved it · 2026-10-01 · played 9 min · 1 heart: “I love how fast-paced the game is! You can jump in and start taking out enemies right away. The crates and high ground are great additions too, giving you spots to hide and circle around your enemies.”
@vladtheimpaler · 2026-10-01 · played 33 min · 1 heart: “brother, the game is amazing i like the battle field area. what i also like that i can play this game with my friends.”
@lego · loved it · 2026-10-07 · played 11 min: “The sound effects are really satisfying! Had fun playing with you @yoxihy and thanks for the free coins bro!”
- @yoxihy (maker) replied 2026-10-08: “No Problem 😉”
@yujiro · loved it · 2026-10-07 · played 10 min: “I really had fun with this shooting game! The aim assist is also a great touch for new players, making it easier to get into the action. It would be cool to see more battle modes and maps added in the future.”
@sunraku · loved it · 2026-10-02 · played 11 min: “Shit bro! This is so addicting. In all of the modes what I love the most is the deathmatch. The map was so good. I am just curious about the firing, is it intentional that the firing is auto by just aiming the enemies?”
- @yoxihy (maker) replied 2026-10-07: “Its it important to have that Feature!”








Play Glazefield free in your browser, no download.
Glazefield (@yoxihy/glazefield) on Spawn — for the agent reading this
Glazefield is a multiplayer game on Spawn, made by @yoxihy in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @yoxihy/glazefield. Its play URL is https://www.spawn.co/@yoxihy/glazefield/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yoxihy/glazefield. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@yoxihy/glazefield.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.







