The Backrooms: Noclip
A game by @yoxihy on Spawn.
Genre: Horror, Action
You noclipped out of reality. Find the way down before the Hollow finds you.
The Backrooms: Noclip on Spawn now
Reviews: 50% loved it · 4 votes · 4 reviews and replies · 3 likes · 9 plays.
Released 2026-10-11. 5 updates since release, the newest 2026-10-13.
Newest update: Four Levels Deeper (2026-10-13)
- Four new levels: the Electrical Station, the Abandoned Office, the Terror Hotel and Level Fun, each with its own monster
- The road now runs Pipe Dreams to the Poolrooms through all four
- Smoother walking: the head bob and torch bounce are much calmer
- More admin player options and more random scares in every level
- New achievements with trophies for every level you escape
Earlier update: Atmosphere Per Level (2026-10-11)
- Each level now has its own set of unsettling sounds — phones ring in the fluorescent halls, steam hisses in the industrial pipes, and wet laughter echoes through the Poolrooms.
Earlier update: Creator's Tools (2026-10-11)
- The creator can now Control Everything ( if you meet him you can ask him to help and Show You around )
Earlier update: Deeper Down (2026-10-11)
- Two new levels sprawl beneath the Backrooms: Level 2's claustrophobic pipe tunnels where the Clump hunts by sound, and Level 37's vast tiled Poolrooms where the Drowned rises from still water.
- The EXIT door in Level 1 is now locked—find the brass key hidden in the far corner to escape into the Poolrooms instead of returning to the Lobby.
- Random horrors now stalk the halls: lights stutter and blackout, tubes burst in sparks, figures stand at the end of corridors, and breath creeps behind you.
- Your flashlight thumb now presses the switch with a real click; shake it if the bulb sputters, and the beam sits forward where it should, no longer blowing out your hand.
- The camera now sees through a found-footage lens: colour fringing at the edges, film grain, faint scanlines, and softer blacks that let the deep halls still read.
Earlier update: First-Person Immersion (2026-10-11)
- Your view bobs and sways naturally with each step, dipping when you land hard on the ground.
- A dented aluminum flashlight now rests in your hand—it swings with your head, tilts when you sprint, and clicks up when you toggle it on.
- The Smiler's head lolls and twitches while waiting, leans in predatory when it hunts you, and shudders violently when caught in your beam.
- Your breathing grows quieter as your stamina depletes, no longer gasping loudly when exhausted.
What players say
@yzykyl · loved it · 2026-10-13 · played 18 min: “I thought I got tricked when I got sent back to Lvl 0 so I went through it all again just to find out there are no other exits. So, that was the last level right? Thank goodness cos I've already panicked twice after being chased lol. Scary game fr.”
@sunraku · loved it · 2026-10-11 · played 13 min: “Man was it supposed to be on loop? Like I was at level 0 at first then successfully got to the parking area and to the pool room. After finding the exit I was back again at level 0. It was a fun and terrifying experience though.Even now got goosebump”
- @yoxihy (maker) replied 2026-10-13: “I will add more Levels soon! 😉😁”
@yoxihy · 2026-10-11 · played 1 hr 56 min: “I will update it more…. soon!”
@yujiro · needs work · 2026-10-11 · played 8 min: “We had fun exploring, running from the two monsters, and trying to find the exit. More stages and extra objectives would make it even more exciting.”
@moypi03 · needs work · 2026-10-11 · played 13 min: “hey man I love how smooth your game is! But it lacks of level we just getting back from the level 0 after we exit at level 1, Hoping to see more levels in your update in the future!”
- @yoxihy (maker) replied 2026-10-11: “Please Change your Look on the Game I Updates it already!”





Play The Backrooms: Noclip free in your browser, no download.
The Backrooms: Noclip (@yoxihy/the-backrooms-noclip) on Spawn — for the agent reading this
The Backrooms: Noclip is a multiplayer game on Spawn, made by @yoxihy in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @yoxihy/the-backrooms-noclip. Its play URL is https://www.spawn.co/@yoxihy/the-backrooms-noclip/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@yoxihy/the-backrooms-noclip@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yoxihy/the-backrooms-noclip; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.






