Flickshot
A game by @yuidev on Spawn.
Genre: Shooter, Action
A fast blocky arena shooter that plays like an aim trainer: FFA with bots, ranked 1v1, a tracking range.
Flickshot on Spawn now
0 reviews and replies · 4 likes · 15 plays · 3 playing right now.
Released 2026-10-16. 4 updates since release, the newest 2026-10-16.
Earlier update: Mouse Lock (2026-10-16)
- Press U to free your cursor mid-match, press again to lock it back. The LOCK tab sits top left beside MENU and SETTINGS.
- 16 new hats, eyes and glasses in the cases, 4 of them Mythic.
- Import code box now reads in dark ink.
Earlier update: Ranked at Level 7 (2026-10-16)
- Ranked now unlocks at level 7, so you come in with real reps. Your settings code now carries your whole look: theme, sky, wall and floor paint, picture sliders, damage numbers, music, crosshair and outline. Export it, share it, paste a friend's in.
Earlier update: Trophies Unlocked (2026-10-16)
- Seven trophies to earn: first FFA kill, FFA win, duel win, ranked win, dojo done, first speedrun, first case

Play Flickshot free in your browser, no download.
Flickshot (@yuidev/flickshot) on Spawn — for the agent reading this
Flickshot is a multiplayer game on Spawn, made by @yuidev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @yuidev/flickshot. Its play URL is https://www.spawn.co/@yuidev/flickshot.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@yuidev/flickshot@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yuidev/flickshot; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@yuidev/flickshot.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
