DEADEYE: BULLET TIME
A game by @yujiro on Spawn.
Genre: Shooter, Stealth, Tactics
Hold the rooftop, read the wind, and ride every bullet to its mark in slow motion.
DEADEYE: BULLET TIME on Spawn now
Reviews: 66% loved it · 3 votes · 3 reviews and replies · 3 likes · 9 plays.
Released 2026-10-06. 1 update since release, the newest 2026-10-06.
Newest update: Your own city (2026-10-06)
- Every player now gets their own private city and docks, so contracts never clash when friends are in the same game.
- Fixed contract progress tracking.
- The finale fireworks now fire cleanly.
What players say
@neitantei · loved it · 2026-10-06 · played 21 min: “The bullet travel time feels a little inconsistent sometimes there’s a delay, and sometimes there isn’t. A sensitivity setting would also be nice. But overall, the game feels really smooth and fun to play.”
@makeriffic · loved it · 2026-10-06 · played 17 min: “I love how the game doesn't always let me just kill the targets. For example at 3rd contract, I need to make it look like an accident by shooting the container's cable. Trick shots are fun, killing the target directly is sometimes boring.”
@chizkeykkk · needs work · 2026-10-06 · played 11 min: “Ohhh, there was a contract lol! I just shot 2 policemen and 2 bystanders for fun 😂😭 I think the game is fun, though the sniper isn’t always smooth to control. When I try aiming at the head, it sometimes skips a pixel or two.”

Play DEADEYE: BULLET TIME free in your browser, no download.
DEADEYE: BULLET TIME (@yujiro/deadeye-bullet-time) on Spawn — for the agent reading this
DEADEYE: BULLET TIME is a multiplayer game on Spawn, made by @yujiro in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @yujiro/deadeye-bullet-time. Its play URL is https://www.spawn.co/@yujiro/deadeye-bullet-time.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@yujiro/deadeye-bullet-time@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yujiro/deadeye-bullet-time; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.





