HERO RIVALS
A game by @yvnl__ on Spawn.
Genre: Shooter, Action, MOBA
3v3 superhero clash in a neon city: pick your hero, unleash your powers, take the point with your team.
HERO RIVALS on Spawn now
Reviews: 33% loved it · 3 votes · 4 reviews and replies · 2 likes · 10 plays.
Released 2026-10-10. 2 updates since release, the newest 2026-10-10.
Newest update: POUVOIRS Redesigned (2026-10-10)
- in landscape the map moves to the top-left corner and POUVOIRS sits beside it, clear of the training panel.
- left the game" feed line translated too.
- hero kits, power names and the POUVOIRS card now read in English and Spanish when that language is picked.
- POUVOIRS button and map clear of the stamina bar.
- minimap moved to the empty spot under POUVOIRS on phone, hidden while the power card is open.
- POUVOIRS button sits under the health bar.
Earlier update: Trailer Drop (2026-10-10)
- Check out the new Hero Rivals trailer and see the action in motion.
What players say
@yzykyl · needs work · 2026-10-10 · played 14 min: “I tried Zephyr seeing he was easy to play and tanky in my first run and although not having kills, I didn't die either and held objective for so long. I tried Voltar as a hard duelist but ended up seeing that Zephyr is actually overpowered. There is—”
- @yzykyl replied 2026-10-10: “—just never-ending shields on my screen from both zephyrs on both teams in such a small map lol. Got even less damage as Voltar than when I played Zephyr. I suggest maybe a bit of balancing could help the game. I can see this has great potential tho. Good variety of skills per hero. Excited to play a more polished version soon!”
- @yvnl__ (maker) replied 2026-10-10: “Thanks a lot for testing the game and for the detailed feedback! 🙏 I’ll definitely look into Zephyr’s shields and hero balancing. Really glad you see the potential in Hero Rivals! More improvements are coming 🔥”
@vladtheimpaler · 2026-10-10 · played 5 min: “Brother the game looks really awesome! I picked Kairo and the dash feels really good! haha However, the language on the game states that it's on english but the language is still showint differently on my end”
- @yvnl__ (maker) replied 2026-10-10: “Thanks bro! 🙌 Glad you enjoyed Kairo’s dash! 🔥 Thanks for pointing out the language bug too. I’ll look into it and make sure the English setting works properly. Appreciate you testing the game! ❤️”
@makeriffic · loved it · 2026-10-10 · played 11 min: “GG! the game feels clanky at first but after a few rounds I finally understand what to do. I like Rayden because I can duel anyone I want and have the confidence to win. Looking forward for more heros to play with.”
- @yvnl__ (maker) replied 2026-10-10: “Thanks for the feedback bro! I'm working on polishing the controls to make movement feel smoother. Glad you're enjoying Rayden, and more heroes are definitely on the way!”
@jeon · needs work · 2026-10-10 · played 21 min: “Great game bro! It gives me Marvel Rivals vibes haha. But when I attack with LMB, my crosshair and aim get messed up xD. Not sure if Im doing something wrong, but it feels a little weird while fighting!”
- @yvnl__ (maker) replied 2026-10-10: “Thanks a lot for the feedback bro! Glad you like the Marvel Rivals vibes! Thanks for reporting the issue with the LMB attack and crosshair—I'm looking into it right now to fix it as soon as possible.”



Play HERO RIVALS free in your browser, no download.
HERO RIVALS (@yvnl__/hero-rivals) on Spawn — for the agent reading this
HERO RIVALS is a multiplayer game on Spawn, made by @yvnl__ in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @yvnl__/hero-rivals. Its play URL is https://www.spawn.co/@yvnl__/hero-rivals/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yvnl__/hero-rivals. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@yvnl__/hero-rivals.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.






