RedSquad
A game by @z3ndy on Spawn.
Genre: Shooter, Tactics
Командный шутер 5 на 5 на пустынной карте: калаш, AWP, бомба на A или B, раунды до 13 побед.
RedSquad on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 3 plays.
Released 2026-10-16. 1 update since release, the newest 2026-10-16.
Newest update: RedSquad: главное меню, бой насмерть, 14 трофеев (2026-10-16)
- Новое имя RedSquad. Главное меню при входе: ИГРАТЬ и ИНВЕНТАРЬ, скины на любое оружие и нож. Соревновательный 5 на 5 до 13 побед. Новый режим: бой насмерть на 10 минут с выбором стороны. Осмотр оружия на F. 8 новых трофеев.
What players say
@larrielabs · loved it · 2026-10-16 · played 3 min: “Great game! I love the UI and the map design! 🎮 Excited to try out the other maps and modes. I think there's a weapon custom feature too!🔥 It would be awesome if we have an option to change the language! ✨”
@vladtheimpaler · loved it · 2026-10-16 · played 3 min: “Brother, the game reminds me of cs but the graphics is cute!! Would love to see an actual scope of the sniper and I hope you put an option to switch to english language for international players”

Play RedSquad free in your browser, no download.
RedSquad (@z3ndy/redsquad) on Spawn — for the agent reading this
RedSquad is a multiplayer game on Spawn, made by @z3ndy in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @z3ndy/redsquad. Its play URL is https://www.spawn.co/@z3ndy/redsquad.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@z3ndy/redsquad@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @z3ndy/redsquad; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@z3ndy/redsquad.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



