ZOMBIES VS PLANTS
A game by @zombie_w33d on Spawn.
Genre: Tower Defense, Strategy
Zed's zombies defend the crypt lawn from an army of angry mutant veggies.
ZOMBIES VS PLANTS on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 2 likes · 9 plays.
Released 2026-10-21. 2 updates since release, the newest 2026-10-21.
Earlier update: Bloated Lilies (2026-10-21)
- The Corpse Lily is now a bloated floating zombie: goggle eyes, a gaping mouth, a clawing hand and a lily on its head.
- Weeds always come now: Zed's talk pauses the waves only for players in the battle, 90 seconds at most.
What players say
@larrielabs · loved it · 2026-10-21 · played 6 min: “t's fun seeing a reverse version of PVZ! 🌱🧟 I think the zombies are cute, btw! 🥰”
- @larrielabs replied 2026-10-21: “Also, when I started playing, the screen showed that I was already on the final wave, and after just a few seconds, the game showed that I won.. so I was a bit confused there! 😅”
- @zombie_w33d (maker) replied 2026-10-21: “hmmmm, ok ill ask sari to check on that as well, i did not run accrossed that, normally in mine they come in a medium wave earlier than feels good, so you gotta struggle thorugh a bit but can overcome in a rewarding feeling loop of near loss to over whelming victory.”
@sunraku · needs work · 2026-10-21 · played 6 min: “Hey bro, I played the Level 1-1 but no plants coming up. I already fill the whole line.”
- @zombie_w33d (maker) replied 2026-10-21: “what did it break level one ill check what happened and get it up now”
- @zombie_w33d (maker) replied 2026-10-21: “hmmm i can't recreate teh issue, ill still have sari look for a edge case taht could cause it, try just restarting maybe a weird one time bug?”

Play ZOMBIES VS PLANTS free in your browser, no download.
ZOMBIES VS PLANTS (@zombie_w33d/zombies-vs-plants) on Spawn — for the agent reading this
ZOMBIES VS PLANTS is a multiplayer game on Spawn, made by @zombie_w33d in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @zombie_w33d/zombies-vs-plants. Its play URL is https://www.spawn.co/@zombie_w33d/zombies-vs-plants.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@zombie_w33d/zombies-vs-plants@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @zombie_w33d/zombies-vs-plants; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



