Randomizer LAN
A game by @zv16 on Spawn.
Genre: Shooter, Action, Arena Brawler
Grimy LAN-party arena shooter: every round rolls your guns.
Randomizer LAN on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 8 plays.
Released 2026-10-24. No updates since release yet.
What players say
@moypi03 · loved it · 2026-10-24 · played 8 min: “The game was so challenging, i have to fight back with everyone ahhah. My weapon changes every time I respawn and I think there's a problem with ADS. When when i tried to use scope, the scope is covering the aim. I like the maps, it's so a lot.”
@yujiro · loved it · 2026-10-24 · played 13 min: “I'm having a lot of fun with this game, but why is it so hard to kill enemies with a shotgun at point-blank range? I hit them five times and they still wouldn't go down hahaha. Also, I can't see anything when I scope in with a rifle”
- @yujiro replied 2026-10-25: “I tried customizing my character, but the gear doesn't fit properly. Some pieces cover the entire face, while others float above the character. It would be nice if the gear aligned better.”

Play Randomizer LAN free in your browser, no download.
Randomizer LAN (@zv16/randomizer-lan) on Spawn — for the agent reading this
Randomizer LAN is a multiplayer game on Spawn, made by @zv16 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @zv16/randomizer-lan. Its play URL is https://www.spawn.co/@zv16/randomizer-lan.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@zv16/randomizer-lan@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @zv16/randomizer-lan; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@zv16/randomizer-lan.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



