Atelier
A real workshop for god mode — tabbed tools, undo/redo, and richer material looks.
June 1, 2026 · engine v4.6.0
- God mode is a real in-world editor now. Grab any object and move, rotate, scale, or stretch it with on-object handles. A toolbar at the bottom gives you shapes, paths, and brushes, and your tools live in tidy tabs in the top-right. Made a mistake? Ctrl+Z to undo, Ctrl+Y to redo (top-left).
- Paint your world. Sculpt hills and valleys with terrain brushes, paint different ground materials, and scatter plants and objects across the land. Right-click anything you've scattered to tune the whole patch at once — amount, size, spacing, sway, and how it grows on slopes.
- Sculpt while you play. Terrain you raise, lower, or repaint updates live underfoot — and since edits sync to everyone, you and your friends can build the same world together in real time.
- More material looks — give objects toon, phong, matcap, and other lighting styles, not just the standard one.
- Per-object shadows — turn shadow casting and receiving on or off for any object — handy for glass, signs, and effects.
- Animations just work. Name a clip loosely (say "walk") and it still finds the right one instead of freezing in a T-pose, and you can layer upper-body-only animations over a full-body one.
- Walk-through archways — archway openings reach the ground, so players walk straight through the doorway.
- Smoother and sharper — a rebuilt renderer keeps frame rates steady, holds detail on distant models, and keeps memory in check on big scenes. Custom camera styles run smoothly again.
- Sculpting feels right on hills and cliffs. The brush lands exactly where you point — even on steep ground — strokes stay strong on slopes, and the brush ring hugs the terrain instead of floating as a flat circle.