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Engine v5.0.14

June 12, 2026

A patch to For Real.

  • Colored and projector light shadows now work for as many lights as your scene needs — they previously stopped working past one or two on many graphics cards.
  • Fixed mouse-look games erroring on Firefox when capturing the mouse.
  • Worlds with lots of lights and detailed terrain now pick a fitting quality automatically on limited graphics cards instead of failing to draw.
  • A texture script that takes too long to draw can no longer freeze your game — the engine stops the draw within its budget, keeps the texture's last good image, and tells Savi exactly which script ran long and for how long.

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