Engine v5.0.14
June 12, 2026
A patch to For Real.
- Colored and projector light shadows now work for as many lights as your scene needs — they previously stopped working past one or two on many graphics cards.
- Fixed mouse-look games erroring on Firefox when capturing the mouse.
- Worlds with lots of lights and detailed terrain now pick a fitting quality automatically on limited graphics cards instead of failing to draw.
- A texture script that takes too long to draw can no longer freeze your game — the engine stops the draw within its budget, keeps the texture's last good image, and tells Savi exactly which script ran long and for how long.