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Engine v5.0.6

Screen ripples and water stop blacking out the frame, statues are solid in solo worlds again, NPC brains stop going blind to the world around them, standing on hills actually means standing, sound effects stop going permanently silent mid-session, dark-world graphics hiccups heal themselves, and Savi can finally see which effect is which.

June 7, 2026

A patch to For Real.

  • Savi can now find the ugly effect on the first try: her live view names the biggest particle effects on screen over the last few seconds — which script, which population, which texture, how much of the frame — so a giant glowing blob traces straight back to the line that drew it, even when the effect only flashes for a fraction of a second. Asking her about an effect also tells her exactly how big it renders (spawn size → peak size) without reading the math.
  • Characters in mantle worlds no longer slowly slide down hills they should be able to stand on — slopes up to the climbable angle hold firm, and minSlopeSlideAngle on the character controller is now honored by mantle just like Rapier.
  • Statues, temples, and other placed models are solid again in solo worlds — singleplayer games stopped building collision for CDN models after 4.6, so players could walk straight through objects that were solid in multiplayer.
  • Screen ripples and water refraction no longer black out the frame — shockwave pulses and water with refractionStrength render their distortion over the scene again instead of wiping it.
  • Fixed sound effects permanently going silent over a long session (and a burst of backed-up sounds playing all at once after dying or changing places). Sounds that reference a missing audio asset now fail cleanly instead of jamming the audio system.
  • Fixed games where NPC managers went blind after an engine update or mid-session: scripts that look up objects by tag (query({ tags: [...] })) could suddenly see nothing — NPCs frozen in place, delivery/wave loops silently stopped — while the objects were clearly standing in the world. Tag lookups now always see every live object, no matter how it entered the world.

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