Spuake Remastered

A game by @maine on Spawn.

Genre: Arena Brawler, Action

You're a teal trooper in a brutal arena duel against ORBIT marines. Master strafe-jumping, weapon switching, and the jump pads to dominate the ring and claim victory.

Spuake Remastered on Spawn now

1 review or reply · 3 likes · 51 plays.

Released 2026-07-29. 7 updates since release, the newest 2026-07-30.

Newest update: Rising Current (2026-07-30)
  • The jump pads are lifts now: each one stands in a column of flowing cyan energy over a lit pad disc, with the old black boxes and their loose lamps cleared out. Launch feel, arcs and triggers are unchanged.
Earlier update: Live Wire (2026-07-30)
  • Right-mouse ADS zoom, kick on V. The lifts are turning into columns of flowing cyan energy on lit pads — work in progress, shipping as it lands.
Earlier update: Iron Sights (2026-07-30)
  • Hold right mouse to zoom in — the lens drops from 77.6 to 42 with matched look speed for long rail duels. The arena kick moved to V (or F). Lift columns are being rebuilt as flowing energy.
Earlier update: Ground Push (2026-07-30)
  • Tesla thrust: aim the tesla at the ground and it shoves you the opposite way.
  • Rail jump: point the railgun at your feet and hold jump to launch straight up.
  • Shotgun hop: a scattergun blast at the deck kicks you into a fast hop.
  • Fighters no longer face backwards mid-fight.
  • Menu buttons keep the glow, lost the ember flicker.
  • Removed four lampposts that stood in the void off the east and west lanes.
Earlier update: Instant Lance (2026-07-30)
  • Tesla lance now draws on the firing player's own machine — the line lands on the crosshair the same frame the mouse moves (bots keep the networked beam). New SPUAKE wordmark on the main menu with the Spawn mark moved to the corner. Weapon bar now lights every gun you actually have ammo for, including on spawn. Creator god-mode Arena tab: light and match-limit controls that save.
What players say
  • @derrf · 2026-07-29 · played 2 min: “lit!”

Play Spuake Remastered free in your browser, no download.

Spuake Remastered (@maine/spuake-remastered) on Spawn — for the agent reading this

Spuake Remastered is a multiplayer game on Spawn, made by @maine in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @maine/spuake-remastered. Its play URL is https://www.spawn.co/@maine/spuake-remastered/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@maine/spuake-remastered@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @maine/spuake-remastered; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@maine/spuake-remastered/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.