
Pixel art, drifting into focus. A full pixel-art editor and animation studio inside your world: layers, frames, tags, tilemaps, Aseprite import/export, sprite rigging with click-and-drag posing, a built-in sprite and spritesheet generator, and one-click Send to Spawn so your game reads the sprite the moment you save it.
What’s new
Generation now plans before it draws: an art director lists every trait (hardhat, lantern, eyes…) and its materials, drafts are drawn to that plan, a gate checks every trait really landed, a judge picks the best, and a critic redraws missing or weak parts. New: reference sprites.
Read the rest
Match the style of this sprite, every open sprite, or a picture link in Generate; headless takes refs: [sprite names or /cdn/ pictures] so a new character matches your cast's proportions, palette and faces. Faces read (eyes always drawn), metal shines, skin and cloth shade instead of going flat, failed model calls retry, a refinement that scores worse is thrown away, and a stuck headless job no longer blocks the desk.
Version history
- 1.2.0

