
Ground Blend
by @arc_Trees, rocks, posts and anything else standing on terrain fade into the exact ground under them
v1.0.0 · updated
Trees, rocks, posts and anything else standing on terrain fade into the exact ground under them, no hand-tinting. One formula: base(y) = mix(object, ground(x,z), 1 − smoothstep(0, H, y)).
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Each object reads the terrain material at its own feet once at spawn (its real texture, tint and tiling) and paints a soft skirt at its base that is 100% ground at the soil and 0% by H, with smoothstep edges so no line shows. Repaint the ground and every base follows. One terrain read per object, no update loop. Includes the script, a drop-in skirt template, a demo post and a guide. Made for Age of Light.





