idTech 3 Movement
by @vineQuake III Arena's player movement
The maker wrote these words. Spawn hasn't checked what they claim.
1 install
v1.0.0 · updated
Quake III Arena's player movement, ported line by line from ioquake3: bg_pmove.c, bg_slidemove.c and cm_trace.c's AABB box trace against convex brushes. Strafe jumping, stair steps on the ground and in the air, crash-land events, pmove_fixed at 125 Hz. Caveat: not 100% accurate against engine colliders until Spawn ships a box-shaped sweep; the exact box trace works today only against brushes you supply. By @vine and Savi.