
Combat Lab (WIP)
by @regularinWIP, a work in progress: expect changes.
The maker wrote these words. Spawn hasn't checked what they claim.
v1.1.0 · updated
WIP, a work in progress: expect changes. Combat Lab: a testing ground for monster combat at any scale. Installing drops ONE glowing gate near your spawn: move it to a spot you like. Step through and the whole lab opens as its own place in your world, so the 120 m field never lands on your map; its WAY BACK gate returns you to the gate.
Read the rest
Inside: a 120 m red field with rings every 10 m and a 60 m measuring pillar. Press B (or M) for the specimen board: pick a monster from the dropdown and it lands on the pad. Set it frozen, idle, chasing or on a turntable; fire any attack by hand, play any clip, slow it to quarter speed, make it immortal, hit it, kill it, read its height off the pillar. Turn the crash test dummy on and every blow goes to him instead of you, with damage numbers and a running total; E at his feet picks his height (1.8 to 60 m) and a marker sets where he stands, so you can see exactly where a 30 m robot's laser lands on a 60 m target. Ships with Carl the wolfman, Bootzilla the 30 m cowboy-booted robot and Pete the 60 m spiked rex. A welcome card greets first-time visitors and the board's ? full guide explains every button.
What’s new
Changed keeper.js, lib/specimens.js, panel-ui.js, panel.js, skills/specimen-bench.md, templates/bench.js; Added flat.js, lab-ui.js, lib/panel-ui.js, lib/pieces.js, object combat-lab-gate, portal.js; Removed object bench-circle, object bench-height-mark, object bench-keeper, object bench-pillar