
Tripo Seam Fix
by @enoA headless Blender pass for a raw Tripo
The maker wrote these words. Spawn hasn't checked what they claim.
v1.0.0 · updated
A headless Blender pass for a raw Tripo (or any AI-generated) GLB: welds split seams, collapses slivers and crumbs, fills small holes while leaving real openings (cuffs, neck, visor) alone, keeps the rig, UVs and weights, exports a GLB and renders before/after proofs (rigged models also get a deep-bend proof).
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Optional remesh setting (off by default): quad-remesh to a target face count, carry the skin weights across and re-bake colour, roughness/metal and normals onto fresh UVs with bled seams.


