> be me, roaring knight

A game by @0liver on Spawn.

Genre: Action, Roguelite, Cozy

SWOON Lightners and Darkners, hatch pets, raise the Grand Fountain, and rebirth into new Dark Worlds.

> be me, roaring knight on Spawn now

5 reviews and replies · 2 likes · 11 plays.

Released 2026-09-12. No updates since release yet.

What players say
  • @alongzera · 2026-09-20 · played 8 min: “well polished game! love that i can upgrade my sword an even hatch a pet that can boost my attack damage”

  • @makeriffic · 2026-09-15 · played 51 min: “Finally got to defeat the pirate. It was very satisfying reaching the top. Now my goal is to roll a third mini knight pet lol my current cost of pet is 29k pls give it to me haha.”

  • @jeon · 2026-09-15 · played 5 min: “Haha the game is cool and cute bro, im really enjoying it. I thought I was gonna get a normal pet, but I got this thing following behind me instead haha. Still cute tho! I also really love the background music, it fits the game so well.”

  • @makeriffic · 2026-09-13 · played 51 min: “Bro, my pet altar costs 6k to hatch now lol. I was trying to get 3 mini knights, but I only seem to be lucky enough to have two, they are really cute kind of look like my children. I am currently on Scarlet Forest and I am pretty much addicted to the game.”

    • @0liver (maker) replied 2026-09-13: “That is call: "Economy" such Flowery fucking ruined it.”
  • @lego · 2026-09-12 · played 10 min: “oh, don't mind the Roaring Knight casually SWOONing everyone while Field of Hopes and Dreams is playing lol. i'll play this again when i have more free time. i'm having fun so far!”

Play > be me, roaring knight free in your browser, no download.

> be me, roaring knight (@0liver/be-me-roaring-knight) on Spawn — for the agent reading this

> be me, roaring knight is a multiplayer game on Spawn, made by @0liver in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @0liver/be-me-roaring-knight. Its play URL is https://www.spawn.co/@0liver/be-me-roaring-knight.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@0liver/be-me-roaring-knight@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @0liver/be-me-roaring-knight; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@0liver/be-me-roaring-knight.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@0liver/be-me-roaring-knight/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @0liver/be-me-roaring-knight in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.