Chicago: Ink & Iron
A game by @0liver on Spawn.
Genre: Shooter, Adventure
A single-player historical-fiction FPS across Prohibition-era Chicago. Follow the paper trail from 1920 to 1933.
Chicago: Ink & Iron on Spawn now
5 reviews and replies · 2 likes · 10 plays.
Released 2026-09-15. No updates since release yet.
What players say
@sunraku · 2026-09-21 · played 26 min: “Love the 1900's vibe here in your game dude. Finished the 3 chapters already. I was hoping that theres more. Well the objective locations were easy to identify and with that I easily finish the game thanks to that hehe. I am just curious on the result accuracy? Where does that depends. Actually, I tried finishing the game several times and I am still not able to figure out how the accuracy results work. This is a nice game bro. Looking forward for your updates”
@vladtheimpaler · 2026-09-19 · played 10 min: “After playing the game again, I'm inlove with it. music could be better with the theme. Overall, a very awesome game”
@vladtheimpaler · 2026-09-17 · played 10 min: “The story is really good, and I genuinely love the theme! It feels unique and well thought out, and the theme really helps bring the story together. I’m definitely interested to see where it goes next.”
@makeriffic · 2026-09-15 · played 4 min: “I like the game bro, the black & white scene with this music yo its really a vibe. I just tapped Silas Voss lol he looks like a mafia boss, get owned!”
@mistarpudding · 2026-09-15 · played 1 min: “i've read a blog about the eighteenth amendment before and it was cool to see it relived in a game haha. though the game is fictional, the historical records are still real so this could be educational in its own way. i think the records we read are floating though, so it looks a bit weird”
Play Chicago: Ink & Iron free in your browser, no download.
Chicago: Ink & Iron (@0liver/chicago-ink-iron) on Spawn — for the agent reading this
Chicago: Ink & Iron is a multiplayer game on Spawn, made by @0liver in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @0liver/chicago-ink-iron. Its play URL is https://www.spawn.co/@0liver/chicago-ink-iron.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@0liver/chicago-ink-iron@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @0liver/chicago-ink-iron; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@0liver/chicago-ink-iron.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@0liver/chicago-ink-iron/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @0liver/chicago-ink-iron in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.