Spawn of Duty: Modern Warfare 2
A game by @0liver on Spawn.
Genre: Shooter, Action
Gritty 2009-style multiplayer military FPS: TDM, FFA, Domination, killstreaks, ranks, create-a-class, five maps.
From the maker
Call of Duty Modern Warfare 2 Steam link (if anyone wanna buy it)
https://store.steampowered.com/app/10180/Call_of_Duty_Modern_Warfare_2_2009/ (warning: Drugs, Intense Violence and Language presented)
Fun fact: I was planned to work with Activision® on projects
Spawn of Duty: Modern Warfare 2 on Spawn now
Reviews: 66% loved it · 9 votes · 11 reviews and replies · 8 likes · 124 plays.
Released 2026-10-05. 11 updates since release, the newest 2026-10-14.
Newest update: Terminal, Settings + New Guns (2026-10-14)
- New map: TERMINAL, a regional airport with a glass concourse, a jet at the gate and a departures board where every flight's cancelled. New Settings menu: sensitivity, ADS, FOV, crosshair, hitmarkers, FPS counter. Three new guns: SG 552, PP-19 Bizon, M249 SAW. The map list scrolls now.
Earlier update: The Juggernaut (2026-10-12)
- Earn a 10-kill streak to suit up as the Juggernaut: 400 HP of heavy armor, a six-barrel minigun with a 100-round belt, and a 30% movement penalty that makes you a walking fortress.
- Two new weapons: the G3A3 battle rifle and the MP9 machine pistol, available at ranks 18 and 9.
- You can't switch weapons while wearing the Juggernaut suit—the minigun is locked in your hands until the armor breaks or you die.
Earlier update: Two New Maps + Bug Fixes. (2026-10-10)
- Fight through a Ukrainian border town: church tower sniper perches, enterable townhouses, a wrecked Soviet panel block, and a river embankment to the north.
- Hold OpFor's desert outpost: mud-brick village, fortified base with hangars, a wadi crossing, and sandbagged watchtowers under a harsh noon sun.
- Five new guns lock in: L85A2 rifle, Skorpion SMG, PKM light machine gun, SV-98 sniper rifle, and Saiga-12 shotgun.
- Ragequit bans you from the rest of the round—press M while dead and you're locked out until it ends.
- Sights are see-through now: glass scopes glow softer, holographic windows are clear, and sniper scopes open wider.
Earlier update: New Weapons! (2026-10-09)
- So uhm, I add new weapons
- Don't ask me why there is a: Weird Route exists...
Earlier update: Streak Arsenal Expanded (2026-10-08)
- Call in four new killstreaks: a Jammer Drone to blind enemy radar, a Strike VTOL that hovers and guns targets, a Night Bomber on a bombing run, and the Door Gunner chopper where you ride the open door and aim the 20mm cannon.
- Seven new guns join the armory: G36C assault rifle, MP7 submachine gun, M60E4 light machine gun, MSR sniper rifle, KSG 12 shotgun, Five-seveN pistol, and the Harpoon launcher that fires a steel spear.
- Sub Base, a sprawling naval facility with dry docks, pens, warehouses and a moored submarine, is now playable across all modes.
- Aircraft shot down now burst into fire and debris mid-air before crashing.
- Spawn forcefield pops the instant you fire—no more hiding behind the blue bubble.
What players say
@larrielabs · loved it · 2026-10-14 · played 32 min: “I love the map design, especially the house!! 🔥 The surrounding forest makes the setting feel realistic.”
- @larrielabs replied 2026-10-14: “The weapon details and the minimap are nice touches, too! Had fun exploring the area while trying to take down the other team. Excited to try out the other maps! 🎮💥”
- @0liver (maker) replied 2026-10-14: “Thanks, I am doing Dectivison Server so after new update, Server link will be added in game.”
@moypi03 · loved it · 2026-10-14 · played 15 min: “i love how you can progress in the game and you can unlock variety of weapons same as the COD and the movement of your character and how the weapon shoot are smooth! I just encountered bugs in the buildings man I'll just let you know to see it. heheh”
- @0liver (maker) replied 2026-10-14: “Thanks”
@laurence1 · loved it · 2026-10-12 · played 34 min: “Man the game is now much cooler because it had more maps and random type of game deathmatch, FFA! Looking forward on what you will add on the game!”
@alongzera · loved it · 2026-10-12 · played 10 min: “the spawnpoint on the FFA mode is very confusing, i can instantly see enemies beside me haha”
@yujiro · needs work · 2026-10-09 · played 9 min: “I had a blast getting kills and climbing the ranks! I notice that the laser sight doesn't line up with my scope, and it'd be awesome if I could throw frags farther.”
- @0liver (maker) replied 2026-10-09: “sometimes that can happen, Later is will be finished and revamped + *Snow Grave Path* has been open.”






Play Spawn of Duty: Modern Warfare 2 free in your browser, no download.
Spawn of Duty: Modern Warfare 2 (@0liver/spawn-of-duty-modern-warfare-2) on Spawn — for the agent reading this
Spawn of Duty: Modern Warfare 2 is a multiplayer game on Spawn, made by @0liver in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @0liver/spawn-of-duty-modern-warfare-2. Its play URL is https://www.spawn.co/@0liver/spawn-of-duty-modern-warfare-2.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@0liver/spawn-of-duty-modern-warfare-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @0liver/spawn-of-duty-modern-warfare-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@0liver/spawn-of-duty-modern-warfare-2.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@0liver/spawn-of-duty-modern-warfare-2/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @0liver/spawn-of-duty-modern-warfare-2 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
