Static Winter 2
A game by @0liver on Spawn.
Genre: Horror, Stealth
You're left home alone in the freezing dark while strange things happen outside. Keep the fire burning, hide when danger arrives, and uncover the secrets of Birch Street before New Year's.
Static Winter 2 on Spawn now
6 reviews and replies · 2 likes · 22 plays.
Released 2026-09-03. 3 updates since release, the newest 2026-09-09.
Earlier update: The Mailbox Cipher (2026-09-04)
- You can now find two things in the purple mailbox—a letter and one of Slenderman's pages—and must choose which one to take.
- The closets are now a reliable safe haven: hide in one with any light on, and Danny the Fake won't find you.
- Fence geometry has been reorganized around the suburban house for cleaner collision and visual boundaries.
- Fixed a critical bug where Slenderman's pages could become physically stuck after save-load, preventing proper interaction.
Earlier update: Roof Repairs (2026-09-03)
- The night no longer starts on the roof: Alice wakes up on the living-room floor, facing the kitchen.
- Hiding in a closet no longer lifts you through the ceiling. Your body stays put; only your eyes go into the dark.
- Aiden's note lies flat on the kitchen table and reads from arm's reach (E, click, or tap).
- Phone support: left-thumb stick, drag to look, INTERACT and LIGHT chips. A lone CLOSE chip while a note is open, LEAVE while you're hiding.
What players say
@sunraku · 2026-09-09 · played 52 min: “The game improves so much. I like the entry clip. The game vibe are more enhance making more terrifying and scarier.”
@laurence1 · 2026-09-06 · played 20 min: “I suggest like you can add an inidcation or notification that you can use flashlight because I thought the game has no flashlight so I was just wondering into the dark room lol.”
- @laurence1 replied 2026-09-06: “indication, wandering xD”
@sunraku · 2026-09-04 · played 52 min: “The game gives spooky feeling. I was scared to turn sudden left and right thinking something was going to startle me. Love the horror vibe”
@jeon · 2026-09-03 · played 14 min: “Love the vibes but its really dark inside the house 😂 I can barely see anything. I was trying to find the kitchen for the task but bro I kept getting lost haha. Maybe make the lighting a little brighter or add a flashlight we can find and use”
- @0liver (maker) replied 2026-09-04: “Press F to flashlight or find the light switcher”
- @0liver (maker) replied 2026-09-04: “Also Finally fixed with Flashlight”
@lego · 2026-09-03 · played 11 min: “just gonna leave it here”
- @lego replied 2026-09-03: “dang it, the picture didn't show up in the screenshot lol”
- @lego replied 2026-09-03: “anyway, i can't see much in this game, i keep bumping into things that i can't see. i think the contrast is too low”
- @0liver (maker) replied 2026-09-05: “You can use the Flashlight (pressing F)”
Play Static Winter 2 free in your browser, no download.
Static Winter 2 (@0liver/static-winter-2) on Spawn — for the agent reading this
Static Winter 2 is a multiplayer game on Spawn, made by @0liver in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @0liver/static-winter-2. Its play URL is https://www.spawn.co/@0liver/static-winter-2/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@0liver/static-winter-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @0liver/static-winter-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@0liver/static-winter-2/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
