Stump Pro

A game by @25th on Spawn.

Genre: Cozy, Sim, Driving

Grind the stump to dust, keep the gnome alive, get paid.

Stump Pro on Spawn now

Reviews: 100% loved it · 3 votes · 7 reviews and replies · 7 likes · 33 plays.

Released 2026-09-29. 7 updates since release, the newest 2026-10-30.

Newest update: First Day & Street Requests (2026-10-30)
  • New pros start with one tap: START FIRST JOB on the welcome card, and Gus's gear comes after your first paycheck. The results card now breaks CLEAN into chips, level and seed, and judges the fill fairly. Every day one yard on the board is a gold Street Request: +$150, and more for each day in a row. Top grinders and upgrades are cheaper, the phone HUD stacks cleanly in portrait, and fresh stumps show right away on the board.
Earlier update: Back to HQ (2026-09-29)
  • You can now abandon a job mid-grind from the menu and return to the shop — the yard heals back up and you lose the pay, but you're free to pick another job.
  • If you get stuck on a swing, chair, or other prop, you can stand back up with E, jump, or a walk key.
Earlier update: Mobile Makeover (2026-09-29)
  • Hold your phone upright and the camera pulls back to fit the whole yard on screen—no more cramped corners.
  • Any tool you put down won't stick to you anymore; dropped tools clear out within a second so they won't ghost around.
  • The HUD scales down and stays neat whether you're holding your phone tall or wide.
Earlier update: Fresh Start (2026-09-29)
  • Your first piece of gear is free at the shop, so you can suit up right away without grinding first.
  • When you accept a job from the shop, the van drives straight there—no more awkward positioning.
  • The grinder automatically rolls back off the stump after grinding it out, no matter who's driving.
  • Abandoned jobs now heal themselves: the yard grows back and the grinder frees up for the next pro.
  • Old tools and hoses left stuck on you from past visits are cleared when you arrive at a new job.
Earlier update: Fresh Start (2026-09-29)
  • Reloading into a fresh room no longer leaves you stuck holding the hose or unable to hop back on the grinder.
  • Stepping into a new area now properly dismounts you from any leftover ride, so the camera resets right.
What players say
  • @rookie · 2026-09-29 · played 10 min · 1 heart: “Game is fun and unique bro but the game is good! I encountered minor issues but I know that you will fix it! Looking forward for the future updates of your game man! Kudos!”

    • @25th (maker) replied 2026-09-29: “thanks a lot! please let me know the issues so i can fix them asap”
  • @moypi03 · 2026-09-29 · played 12 min · 1 heart: “hey man love the animations and sounds in your game especially with the interactions with your neighbors but I encounter a bug that I can't stand up in a swing hahaha”

    • @25th (maker) replied 2026-09-29: “thanks for trying it out! definitely appreciate feedback, will fix them all!”
    • @25th (maker) replied 2026-10-30: “fixed!”
  • @yzykyl · loved it · 2026-10-30 · played 9 min: “I didn't expect to have so much fun removing tree stumps 😂 Interestingly, so many interactables too! Nice having a way to goof around in a chill fun game. Tried to be really fast on this recent job but I got 2 stars on clean. Do I need a better—”

    • @yzykyl replied 2026-10-30: “—rake to 3-star it? Because I noticed when I do the raking it automatically finishes it so it's pretty weird if I actually missed some and it just forces me to be done with the job.”
    • @25th (maker) replied 2026-10-30: “thanks! glad you enjoyed it. should be a minor bug, fixing right away”
  • @kaya · loved it · 2026-10-29 · played 17 min: “very relaxing game :) i just cleared 10+ jobs and i got a new grinder which made things a lot easier. im trying to get at least 2-3 stars for the "Clean" stat, but I can't get off one. whats the criteria for a "clean" job?”

    • @25th (maker) replied 2026-10-30: “it seems to be insanely dificult to get a clean job cause of the itty bits, will patch that, thanks a lot for playing and glad you enjoyed it!”
  • @parz1val · 2026-09-29 · played 18 min: “Man, this game is really fun to play when I just want to chill and relax. I love the animations and music, everything feels so smooth.”

    • @25th (maker) replied 2026-09-29: “glad you love it! more updates coming soon”
Stump Pro. An HQ garage with construction vehicles on circular platforms. An orange-suited worker stands in the foreground facing a job board, with other workers and equipment visible around the industrial-style room. Taken for the update First Day & Street Requests.Stump Pro. A construction workshop with an orange ceiling and beige walls. Multiple workers in orange outfits and hard hats stand among various vehicles and equipment, including a green digger, blue tractor, and pink dumper truck, with stations labeled "Pick Your Pro," "Gear Up," and "Tool Wall." Taken for the update Your Own Street.Stump Pro. A player character in orange stands in front of a Stump Pro vehicle at a workshop. A tooltip prompts "Pick a job at the HQ board," with the player's balance of $2528 and Grind Master rank displayed in the top left. Taken when the game first came out, on September 29, 2026.Stump Pro. A warehouse interior with an orange ceiling and construction theme. A character in orange stands in the center surrounded by various vehicles on marked spots, including a green car, blue bike, and purple tractor, with workers and job board stations around the room. Taken for the update Back to HQ.Stump Pro. Outside Stump Pro headquarters, a character in orange work gear stands on the pavement facing an orange service truck, with a job board visible inside the building behind them. The interface shows $3030 in currency, Grind Master status, and a prompt to pick a job at the HQ board. Taken for the update Mobile Makeover.Stump Pro. A construction headquarters lot with two character avatars in orange work gear standing on a concrete plaza. Behind them is a building with equipment stations and vehicles on display platforms, with a "Pick a job at the HQ board" prompt visible overhead. Taken for the update Fresh Start.Stump Pro. A workshop garage with orange and blue trim stands next to a grassy area with trees. A character in an orange outfit stands in the center of the paved courtyard, with various workstations and vehicles visible inside the garage behind them. Taken for the update Fresh Start.Stump Pro. A workshop courtyard with an orange and blue building on the left containing various workstations, and green trees on the right. A character in orange stands in the center of the paved area, with a prompt to "Pick a job at the HQ board" shown above. Taken for the update malformed arms and blood defect.

Play Stump Pro free in your browser, no download.

Stump Pro (@25th/stump-pro) on Spawn — for the agent reading this

Stump Pro is a multiplayer game on Spawn, made by @25th in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @25th/stump-pro. Its play URL is https://www.spawn.co/@25th/stump-pro.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@25th/stump-pro@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@25th/stump-pro@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @25th/stump-pro; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@25th/stump-pro.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@25th/stump-pro/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @25th/stump-pro in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.