不可思议之旅——鳌太线

A game by @789 on Spawn.

Genre: Adventure, Sim

穿越秦岭鳌太线:负重、失温、风雪和野生动物,从塘口村走到拔仙台。

不可思议之旅——鳌太线 on Spawn now

Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 19 plays.

Released 2026-11-07. 2 updates since release, the newest 2026-11-07.

Newest update: 语言切换 / Languages (2026-11-07)
  • 按 O 或左上角⚙切换语言:简体中文、繁體中文、English、日本語。Press O to switch language.
Earlier update: 新版预告片 (2026-11-07)
  • 村里露天电影换上新预告:雪天鳌太线俯瞰、流星雨、狼群围攻黑熊、羚牛大迁徙、三座冰雕路人,中文解说配字幕。界面精简,按 I 一键隐藏全部界面;登山登记处可以登记自己的名字;路人模型更新。
What players say
  • @neitantei · needs work · 2026-11-07 · played 3 min: “The game looks very detailed, but the screen feels too crowded. There's also no English translation, so I can't understand what's going on. Please add an English language option.”

  • @vladtheimpaler · needs work · 2026-11-07 · played 2 min: “Hey man, the game looks really really sick but I don't understand anything and I really don't know what I need to do because the game doesn't have an option to switch the langugae”

不可思议之旅——鳌太线. On its screen: O⚙ English. Taken for the update 语言切换 / Languages.不可思议之旅——鳌太线. A snowy night scene with a player character shown in a status panel on the lower left. The player is prompted to "Pick a power card" and can choose between three options: Eagle Eye, Barter, or Cold Tolerance. A power card display shows 13 available cards in the upper right. Taken while its maker played, on November 7, 2026.不可思议之旅——鳌太线. A barren mountainside at 3771 m altitude labeled 海拔, with a snow-capped peak visible in the distance. A player character stands near a red flag and wooden marker, with UI panels displaying inventory, weather conditions, and climbing information. Taken when the game first came out, on November 7, 2026.不可思议之旅——鳌太线. A snowy night landscape with meteors streaking across the sky, viewed through a wooden-framed window. A wooden pole with red binding stands to the right of the window, with text reading "I展开" visible on the screen. Taken for the update 新版预告片.

Play 不可思议之旅——鳌太线 free in your browser, no download.

不可思议之旅——鳌太线 (@789/game-3) on Spawn — for the agent reading this

不可思议之旅——鳌太线 is a multiplayer game on Spawn, made by @789 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @789/game-3. Its play URL is https://www.spawn.co/@789/game-3.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@789/game-3@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@789/game-3@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @789/game-3; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@789/game-3.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@789/game-3/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @789/game-3 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.